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question on bots...
alright. now on my server.. i run a bot_quota of 6.. and i found that on some maps.. it does not have bots.. at all.. you can't add bots. or anything.. i don't mind this. i was just wondering if there was a way to do this to other maps.. like surf maps.. i have tried making a map.cfg file for the maps.. but if i add bot_kick. then when the next map changes.. and it tries to add bots again.. it can't.. and then no one can join.. and i have to restart the server to fix it.. so i guess i want to know 2 things.. 1 is there anyway to kick the bots and be able to have people join the next map.. and how is it so that bots can't join on them specific maps...
Im guess why bots cant join on some of your custom maps is because no NAV files have been generated...

I am also guess to have bots kicked on certian maps you need to write a config for that map like vavle has said:

When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named <mapname>.cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.
skeletor Wrote:i have tried making a map.cfg file for the maps.. but if i add bot_kick.

already tried that.. it works.. kicks the bots.. but on the next map.. when it should load the bots back up.. it can't.. it won't let anyone join team.. it says the teams are full... and i know these maps don't have nav files.. BUT for every other map.. the server makes the nav file automatically..

and i doo know how to create cfg files for maps.. cuz normally my gravity is low.. but for surf maps.. that doesn't work. so made one for each map makin the grav normal... and that works fine.. just the hole bot thing...

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