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TF2, How fast respawn?
#4
i don't get why people think that buggy pile of crap beetlesmod is the only thing that works on tf2.

install sourcemod, and you can use
"sm_cvar mp_respawnwavetime 5"
there IS a cvar for it, but it's hidden.

You could look into an event scripts plugin too, but sourcemod works just fine. I wouldn't touch beetlesmod with a 50 foot stick.
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Messages In This Thread
TF2, How fast respawn? - killerbot - 12-27-2007, 03:00 AM
RE: TF2, How fast respawn? - RogueT - 12-27-2007, 06:30 AM
RE: TF2, How fast respawn? - Eternal Bliss - 12-27-2007, 06:38 AM
RE: TF2, How fast respawn? - BrutalGoerge - 12-28-2007, 08:05 PM
RE: TF2, How fast respawn? - fqdn - 12-29-2007, 04:52 AM
RE: TF2, How fast respawn? - BrutalGoerge - 01-02-2008, 06:16 PM
RE: TF2, How fast respawn? - killerbot - 12-29-2007, 10:06 PM
RE: TF2, How fast respawn? - Spartanfrog - 12-30-2007, 12:12 AM
RE: TF2, How fast respawn? - killerbot - 12-30-2007, 03:36 AM
RE: TF2, How fast respawn? - Soynuts - 12-30-2007, 03:37 AM
RE: TF2, How fast respawn? - Spartanfrog - 12-30-2007, 03:57 AM
RE: TF2, How fast respawn? - killerbot - 01-01-2008, 09:47 PM
RE: TF2, How fast respawn? - Paria - 01-02-2008, 01:34 AM
RE: TF2, How fast respawn? - Spartanfrog - 01-02-2008, 01:42 AM
RE: TF2, How fast respawn? - killerbot - 01-02-2008, 03:05 AM
RE: TF2, How fast respawn? - Drocona - 01-02-2008, 03:16 AM
RE: TF2, How fast respawn? - blik - 01-02-2008, 04:22 AM

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