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Nobody can spawn in my server!
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abdurahmanl
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Post: #1
Sad  Nobody can spawn in my server!

I have a 12 player tf2 server, running the srcds, and yesterday I installed beetlesmod, And restarted the server, and then no one could spawn! It was just stuck at the map screen. I uninstalled beetlesmod, and still the same thing happened! I'm going crazy, because I don't want to start overToungue . I have mani and sourcemod. My IP is homicide.servegame.com

If you need more info just tell me. I really need help with this problem can someone please help me? THANK YOU SO MUCH!

By the way here is a screenshot. It just stays at this screen forever.


You can change classes and teams, but it just stays at that screen.

This post was last modified: 05-10-2008 04:52 AM by abdurahmanl.

05-10-2008 04:51 AM
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Mooga
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Post: #2
RE: Nobody can spawn in my server!

post your server.cfg


~ Mooga
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fqdn Wrote:
if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected.

that's the 2 sentence explanation.

05-10-2008 06:13 AM
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abdurahmanl
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RE: Nobody can spawn in my server!

Quote:
// Team Fortress 2 Server Configuration File, To be used with TF2 only!


// Server Name
hostname "Clan [TIA] Server {Cloak Syphon,Instant Respawn, Fast Downloads}"

// Rcon Cvars
rcon_password "asdf" //Set's remote control password
sv_rcon_banpenalty 15 //Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 //Enable/disable rcon logging.
sv_rcon_maxfailures 3 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 10 //Number of seconds to track failed rcon authentications

// Server Password
sv_password "" // Password protects server

// Server Cvars
mp_allowspectators 1 //Toggles whether the server allows spectator mode or not
mp_autocrosshair 0
mp_autoteambalance 1 //Toggles server autoteambalance
mp_bonusroundtime 15 //Time in seconds after round win until round restarts
mp_chattime 10 //amount of time in seconds players can chat after the game is over

mp_decals 1
mp_defaultteam 1
mp_disable_autokick 1 //Prevents a userid from being auto-kicked
mp_enableroundwaittime 1 //Enable timers to wait between rounds.
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_falldamage 5 //Amount of damage players sustains from a fall
mp_flashlight 0 //Toggles flashlight on or off
mp_footsteps 1 //Toggles footsteps on or off
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_forcerespawn 0
mp_forcerespawnplayers 1 //Force all players to respawn.
mp_forcewin 1 //Forces team to win
mp_fraglimit 0
mp_idledealmethod 2 //Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the game
mp_idlemaxtime 20 //Maximum time a player is allowed to be idle (in minutes)
mp_maxrounds 10 //max number of rounds to play before server changes maps
mp_teams_unbalance_limit 2 //Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teststalemate 0 //Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end.
mp_time_between_capscoring 5 //Delay between scoring of owned capture points.
mp_timelimit 0 //game time per map in minutes
mp_winlimit 10 //Max number of rounds one team can win before server changes maps
sv_allow_color_correction 1 //Allow or disallow clients to use color correction on this server.
sv_allow_wait_command 0 //Allow or disallow the wait command on clients connected to this server.
sv_alltalk 1 //Players can hear all other players, no team restrictions
sv_alternateticks 0 //If set, server only simulates entities on even numbered ticks.
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_bonus_challenge 0 //Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents 1 //If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 0 //Allow cheats on server
sv_clearhinthistory 0 //Clear memory of server side hints displayed to the player.
sv_consistency 1 //Whether the server enforces file consistency for critical files
sv_contact "" //Contact email for server sysop
sv_enableoldqueries 1 //Enable support for old style (HL1) server queries
sv_pausable 0 //Is the server pausable.

// Lan or internet play, Server region cvars
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_region 2 // Region Codes: 0 - US East coast, 1 - US West coast, 2 - South America, 2 - South America, 3 - Europe, 4 - Asia, 5 - Australia, 6 - Middle East, 7 - Africa, 255 - world

//server Logging
sv_log_onefile 0 //Log server information to only one file.
sv_logbans 1 //Log server bans in the server logs.
sv_logblocks 0 //If true when log when a query is blocked (can cause very large log files)
sv_logecho 0 //Echo log information to the console.
sv_logfile 1 //Log server information in the log file.
sv_logflush 0 //Flush the log file to disk on each write (slow).
sv_logsdir "logs" //Folder in the game directory where server logs will be stored.

//Server Rates
sv_maxcmdrate 0 //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 9999 //Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 2 //Maximum replay time in seconds
sv_maxupdaterate 30 //Maximum updates per second that the server will allow
sv_mincmdrate 20 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 5000 //Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 13 //Minimum updates per second that the server will allow

//Downloadurl CVARS
sv_allowupload 1
sv_allowdownload 1
sv_downloadurl "http://abdurahmanl.ab.funpic.org/tf/"

net_maxfilesize 75

exec mani_server.cfg

exec ratetweak.cfg

sm_respawn_time_enabled = 1
sm_respawn_time_blue = 0.1
sm_respawn_time_red = 0.1
sm_fakeclients_players 0

phys_timescale 0.3
phys_pushscale 50

sv_gravity 400

mp_respawnwavetime 0
sm_mprst 0

sv_client_cmdrate_difference 1
sv_client_predict 1
sv_client_interpolate 1
sv_client_min_interp_ratio -1
sv_client_max_interp_ratio -1

heartbeat

writeid
writeip

sm_crits_enabled 1
sm_crits_chance 3





Here is is.

05-10-2008 09:54 AM
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abdurahmanl
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Post: #4
RE: Nobody can spawn in my server!

Sorry for the bump, but can anyone help me?

05-10-2008 12:51 PM
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Mooga
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Post: #5
RE: Nobody can spawn in my server!

There is a ton of crap in the server.cfg but nothing that I think will break it...


~ Mooga
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fqdn Wrote:
if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected.

that's the 2 sentence explanation.

05-10-2008 04:28 PM
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skeletor
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Post: #6
RE: Nobody can spawn in my server!

try running it without the server.cfg? That way everything will just default... if that doesn't work.. rename your addons folder and restart the server to see if its a plugin doing it.. after that.. run the update tool with -verify_all .

I am not too familiar with tf2, but thats the steps I would take. So you can at least narrow it down to being the server.cfg file, a plugin, or corrupt system file.


http://darkstarllc.com
05-10-2008 09:22 PM
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abdurahmanl
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Post: #7
RE: Nobody can spawn in my server!

Alright thanks i'll try that!



EDIT: Ok I tried running it without the server.cfg, and it worked! Now I have to try taking out one of those cvars in thebottom, one by one, until I see which one did it. THANKS SO MUCH GUYS! (AND GALS)

EDIT #2

Ughh, I tried running it with an original server.cfg, and it didn't work.

This post was last modified: 05-11-2008 05:23 AM by abdurahmanl.

05-11-2008 03:25 AM
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abdurahmanl
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Post: #8
RE: Nobody can spawn in my server!

Sorry for the bump again, please don't ban me, but My server won't let anyone spawn if I even have the server.cfg!

If I even put a regular unedited server.cfg it still doesn't let anyone spawn!

When I delete it or move it to another place it lets everyone spawn, but I cant change anything related to the server!

OHH what am I to do i'm going crazy!Sad

05-11-2008 05:44 AM
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Spartanfrog
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Post: #9
RE: Nobody can spawn in my server!

Try verify_all in the hldsupdate tool.

05-11-2008 07:49 AM
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Mooga
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Post: #10
RE: Nobody can spawn in my server!

did you try using a different server.cfg then the one posted?


~ Mooga
Please do not PM without request.

fqdn Wrote:
if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected.

that's the 2 sentence explanation.

05-11-2008 09:19 AM
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abdurahmanl
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Post: #11
RE: Nobody can spawn in my server!

I did try verify_all, and it updated some stuff, and went to a hundred percent, then i tried using the server.cfg from that tutorial, but it still didn't work. Sad

05-11-2008 09:44 AM
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Mooga
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Post: #12
RE: Nobody can spawn in my server!

DON'T use that cfg, It has issues. Try this cfg, it's my own slightly modified.
Edit at will Smile

Code:
// this is your server name as shown in the server list
hostname "Server Name Here"
sv_password ""
// your server password. a pair of double quotes means it is not set and anyone can join

// start rcon settings

rcon_password "RCON Password Here"
// your rcon password to log into the dev rcon console or HLSW rcon console
sv_rcon_banpenalty 5
// Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10
// Max number of times a user can fail rcon authentication before being banned

// end rcon settings

// start cvars for balancing un-even teams

mp_autoteambalance 1
// 0 is off and 1 is on. if 1 then should be used in conjunction with the following 3 commands
mp_autoteambalance_delay 60
// Time (in seconds) after the teams become unbalanced to attempt to switch players
mp_autoteambalance_warning_delay 30
// Time (in seconds) after the teams become unbalanced to print a balance warning
mp_teams_unbalance_limit 1
// Teams are unbalanced when one team has this many more players than the other (0 disables)

// end cvars for balancing un-even teams

// start cvars for round and game times

mp_enableroundwaittime 1
// Enable or disable timers to wait between rounds. 0 is off 1 is on
mp_bonusroundtime 20
// Time after round win until round restarts (in seconds)
mp_restartround 20
// Time the current round will restart (in seconds)
mp_stalemate_timelimit 240
// Timelimit (in seconds) of the stalemate round
mp_timelimit 40
// game time per map in minutes
mp_stalemate_enable 1
// enables sudden death at the end of rounds

// end cvars for round and game times

// start cvars for win conditions

//FIXED

mp_maxrounds 2
// Max number of rounds to play before server changes maps
mp_winlimit 0
// Max number of rounds one team can win before a server changes maps

// end cvars for win conditions

// start client specific cvars

mp_forcecamera 1
// force dead clients to first person mode disabling freelook. 0 is off 1 is on
mp_allowspectators 1
// enable or disable spectators on the server. 0 is off 1 is on
mp_forcerespawn  1
// People auto-respawn after the cooldown time
mp_footsteps 1
// footsteps on or off. 0 is off and 1 is on
sv_cheats 0
// allow cheats to be used by the client. 0 is off 1 is on
sv_timeout 300
// the amount of time in seconds that a client is booted for no input
sv_consistency 1
// Force clients to pass a consistency check for critical files before joining server. 0 is off 1 is on
decalfrequency 30
// the pause in seconds between a decal being sprayed

// end client specific cvars

// start cvars for communication

sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 0
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 10
// players can chat for this amount of time (in seconds) after a game is over
// Set to 15 to fix BM map changes

// end cvars for communication

// start download cvars

sv_allowupload 1
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 75
// Max download file size. Default is 15
// This is set to 75 because custom maps are HUGE!
sv_downloadurl ""
//redirect download location


// end download cvars

// start bandwidth rates/settings

sv_minrate 20000
// Min bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_maxrate 30000
// Max bandwidth rate allowed on server, 0 = unlimited. Default: 0
sv_minupdaterate 10
// Minimum updates per second that the server will allow. Default: 10
sv_maxupdaterate 100
// Maximum updates per second that the server will allow. Default: 60
sv_mincmdrate 66
sv_maxcmdrate 100

// end bandwidth rates/settings

// start server logging

log on
// enable or disable server logging. on is on / off is off
sv_logbans 1
// Log server bans in the server logs
sv_logecho 1
// Echo log information to the console. 0 is off 1 is on
sv_logfile 1
// Log server information in the log file. 0 is off 1 is on
sv_log_onefile 1
// log everything in one file
logaddress_add 140.192.244.120:27500
// For stats

// end server logging

// start cvars for general operation

sv_lan 0
// is this an internet or LAN server. 0 is internet 1 is LAN
sv_region 0
// server location. -1 is the world, 0 is USA east coast, 1 is USA west coast, 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa
sv_contact servers@defrag.depaul.edu
// contact email for sysop
sv_pausable 0
// enables or disables whether the server can be paused. 0 is off 1 is on
sv_pure 0
// forces all clients on the server to use content that matches what is on the server. 0 is off 1 is on
sv_pure_kick_clients 0
// kicks clients that do not have content that matches what is on the server

// end cvars for general operation

// start execute ban files

exec banned_user.cfg
exec banned_ip.cfg

// end execute ban files


~ Mooga
Please do not PM without request.

fqdn Wrote:
if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected.

that's the 2 sentence explanation.

05-11-2008 11:36 AM
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abdurahmanl
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Post: #13
RE: Nobody can spawn in my server!

OH MAN IT WORKED THANK YOU SO MUCH MOOGA!!!! You are free to come to my server anytime at homicide.servegame.com

I might make you admin to thank you Big Grin

05-11-2008 01:37 PM
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Mooga
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Post: #14
RE: Nobody can spawn in my server!

If I could make my computer not lag up when I load up a game I would.


~ Mooga
Please do not PM without request.

fqdn Wrote:
if you've seen the any of the matrix movies, a game server is not all that different. it runs a version of the game that handles the entire world for each client connected.

that's the 2 sentence explanation.

05-11-2008 03:11 PM
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Spartanfrog
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Post: #15
RE: Nobody can spawn in my server!

Ill take that offer though Toungue just kidding.

05-11-2008 11:23 PM
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