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How many Source Player Slots could I run?
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Mr. Chaos
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Question  How many Source Player Slots could I run?

Here are my spec's on the box i want to get


2 Dual Core AMD Opteron® 2212; 2.0GHz,2X1MB Cache,1Ghz HyperTransport

Memory 6GB, 667MHz, 4x512MB and 4x1GB Single Ranked DIMMs

2 160GB 7.2K RPM Serial ATA 3Gbps

I want to run more CS:S servers but I will run others like HL2: DM Garry's Mod and DOD:S But want to know How many Players Slots.

Thanks Smile

09-08-2007 05:42 AM
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Drocona
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RE: How many Source Player Slots could I run?

I think somewhere around 100-150 or so, I'm not that familiar with AMD speeds Wink
If it's on a non limited 100mbit line that is....


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This post was last modified: 09-08-2007 08:50 AM by Drocona.

09-08-2007 08:49 AM
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Mr. Chaos
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RE: How many Source Player Slots could I run?

ok how do you find out player slots to bandwith?

10-13-2007 04:02 AM
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Drocona
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RE: How many Source Player Slots could I run?

well a 33 tick server will use around 5KB/s per player (that's 40kbps)
66 uses around 10KB/s per player (80kbps)
100 around 15KB/s per player (120kbps)

note that the more players you have, the bandwidth increases exponentially, for example a busy 66 tick server (like 24 players) can easily make 20KB/s per player (160kbps)


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10-13-2007 08:03 AM
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Mr. Chaos
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RE: How many Source Player Slots could I run?

Ok thank you that is some good info, now how do i find a good way to check how many slots the hardware can take?

10-13-2007 06:29 PM
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ssearles
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RE: How many Source Player Slots could I run?

Mr. Chaos Wrote:
Ok thank you that is some good info, now how do i find a good way to check how many slots the hardware can take?


FYI Last night my TF2 servers were full 2x24 slots 48 slots total. Total upstream bandwidth 3.2mbps so 66KB/slot. We are running 100 tic.


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216.68.76.3 --- 24/7 *FAST DL* 100tic 2FORT ONLY!! [DK] PUBLIC #1
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10-14-2007 12:52 AM
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Drocona
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RE: How many Source Player Slots could I run?

That's 8KB/s and 66Kbps (different things Wink)


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10-15-2007 07:42 PM
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Muppet
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RE: How many Source Player Slots could I run?

ssearles Wrote:
FYI Last night my TF2 servers were full 2x24 slots 48 slots total. Total upstream bandwidth 3.2mbps so 66KB/slot. We are running 100 tic.


Just to let you know, 100 tick for TF2 is a waste of resources right now. TF2 has a bug where it can't do 100 tick and can only just reach 66 tick.

10-15-2007 08:11 PM
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ssearles
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RE: How many Source Player Slots could I run?

That's good to know.


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216.68.76.5 --- 24/7 *FAST DL* 100tic [DK] PUBLIC #3"
216.68.76.6 --- 24/7 *FAST DL* 100tic CUSTOM MAPS!! [DK] PUBLIC #4"
216.68.76.9 --- 24/7 *FAST DL* 100tic 420 FRAGFEST!!! [DK] PUBLIC #5"
216.68.76.11 -- 24/7 *FAST DL* 100tic MACH2 ONLY!! [DK] PUBLIC #6"
216.68.76.12 -- 24/7 *FAST DL* 100tic POWERHOUSE ONLY!! [DK] PUBLIC #6"
10-16-2007 06:08 AM
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Mr. Chaos
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RE: How many Source Player Slots could I run?

what i want to know is the how did you come up with 100-150 players slots? that is what i want to know players to hardware?

10-18-2007 04:39 PM
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Drocona
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RE: How many Source Player Slots could I run?

It's just a quick estimate, I know from experience what certain processors can run on average. I know a C2D E6600 can run 100slots for example, P4 3.0GHz can get 60, etc etc.

I think I misread your specs, cause you have 2x opteron so that's 4 cores total, am I right?
That case you should be able to get 150 slots I think.

Since every machine is different you can't tell exact numbers.


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10-18-2007 07:08 PM
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Mr. Chaos
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RE: How many Source Player Slots could I run?

yes you are right it does have 4 cores. so 150 slots should run with no problem, now because it has fir cores do i assign a 32 man server to one of the cores in fire daemon or just let windows do that?

10-19-2007 01:19 AM
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Drocona
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RE: How many Source Player Slots could I run?

always set it your own cause windows always manages to fuck up Smile


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10-20-2007 12:18 AM
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skeletor
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RE: How many Source Player Slots could I run?

Well mainly i think windows doesn't really worry about setting a process to a different core unless the core if at 100%. but with game servers thats wayy too late. Setting affinity is more like a proactive approach. Windows doesn't know how much resources the srcds.exe process is going to need until it needs it. Then again thats to late.


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10-20-2007 12:28 AM
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Mr. Chaos
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RE: How many Source Player Slots could I run?

ok cool thanks for all the great info

10-20-2007 01:20 AM
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