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How many Source Player Slots could I run?
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Mr. Chaos
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How many Source Player Slots could I run?
Here are my spec's on the box i want to get
2 Dual Core AMD Opteron® 2212; 2.0GHz,2X1MB Cache,1Ghz HyperTransport
Memory 6GB, 667MHz, 4x512MB and 4x1GB Single Ranked DIMMs
2 160GB 7.2K RPM Serial ATA 3Gbps
I want to run more CS:S servers but I will run others like HL2: DM Garry's Mod and DOD:S But want to know How many Players Slots.
Thanks
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| 09-08-2007 05:42 AM |
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Drocona
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| 09-08-2007 08:49 AM |
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Mr. Chaos
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RE: How many Source Player Slots could I run?
ok how do you find out player slots to bandwith?
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| 10-13-2007 04:02 AM |
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Drocona
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| 10-13-2007 08:03 AM |
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Mr. Chaos
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RE: How many Source Player Slots could I run?
Ok thank you that is some good info, now how do i find a good way to check how many slots the hardware can take?
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| 10-13-2007 06:29 PM |
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ssearles
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RE: How many Source Player Slots could I run?
Ok thank you that is some good info, now how do i find a good way to check how many slots the hardware can take?
FYI Last night my TF2 servers were full 2x24 slots 48 slots total. Total upstream bandwidth 3.2mbps so 66KB/slot. We are running 100 tic.
--[DK]Nexus6
216.68.76.3 --- 24/7 *FAST DL* 100tic 2FORT ONLY!! [DK] PUBLIC #1
216.68.76.4 --- 24/7 *FAST DL* 100tic 2FORT ONLY!! [DK] PUBLIC #2
216.68.76.5 --- 24/7 *FAST DL* 100tic [DK] PUBLIC #3"
216.68.76.6 --- 24/7 *FAST DL* 100tic CUSTOM MAPS!! [DK] PUBLIC #4"
216.68.76.9 --- 24/7 *FAST DL* 100tic 420 FRAGFEST!!! [DK] PUBLIC #5"
216.68.76.11 -- 24/7 *FAST DL* 100tic MACH2 ONLY!! [DK] PUBLIC #6"
216.68.76.12 -- 24/7 *FAST DL* 100tic POWERHOUSE ONLY!! [DK] PUBLIC #6"
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| 10-14-2007 12:52 AM |
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Drocona
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| 10-15-2007 07:42 PM |
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Muppet
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RE: How many Source Player Slots could I run?
FYI Last night my TF2 servers were full 2x24 slots 48 slots total. Total upstream bandwidth 3.2mbps so 66KB/slot. We are running 100 tic.
Just to let you know, 100 tick for TF2 is a waste of resources right now. TF2 has a bug where it can't do 100 tick and can only just reach 66 tick.
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| 10-15-2007 08:11 PM |
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ssearles
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RE: How many Source Player Slots could I run?
--[DK]Nexus6
216.68.76.3 --- 24/7 *FAST DL* 100tic 2FORT ONLY!! [DK] PUBLIC #1
216.68.76.4 --- 24/7 *FAST DL* 100tic 2FORT ONLY!! [DK] PUBLIC #2
216.68.76.5 --- 24/7 *FAST DL* 100tic [DK] PUBLIC #3"
216.68.76.6 --- 24/7 *FAST DL* 100tic CUSTOM MAPS!! [DK] PUBLIC #4"
216.68.76.9 --- 24/7 *FAST DL* 100tic 420 FRAGFEST!!! [DK] PUBLIC #5"
216.68.76.11 -- 24/7 *FAST DL* 100tic MACH2 ONLY!! [DK] PUBLIC #6"
216.68.76.12 -- 24/7 *FAST DL* 100tic POWERHOUSE ONLY!! [DK] PUBLIC #6"
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| 10-16-2007 06:08 AM |
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Mr. Chaos
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RE: How many Source Player Slots could I run?
what i want to know is the how did you come up with 100-150 players slots? that is what i want to know players to hardware?
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| 10-18-2007 04:39 PM |
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Drocona
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| 10-18-2007 07:08 PM |
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Mr. Chaos
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RE: How many Source Player Slots could I run?
yes you are right it does have 4 cores. so 150 slots should run with no problem, now because it has fir cores do i assign a 32 man server to one of the cores in fire daemon or just let windows do that?
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| 10-19-2007 01:19 AM |
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Drocona
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| 10-20-2007 12:18 AM |
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skeletor
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RE: How many Source Player Slots could I run?
Well mainly i think windows doesn't really worry about setting a process to a different core unless the core if at 100%. but with game servers thats wayy too late. Setting affinity is more like a proactive approach. Windows doesn't know how much resources the srcds.exe process is going to need until it needs it. Then again thats to late.
http://darkstarllc.com
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| 10-20-2007 12:28 AM |
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Mr. Chaos
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RE: How many Source Player Slots could I run?
ok cool thanks for all the great info
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| 10-20-2007 01:20 AM |
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