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Connection failed after 4 retries? TF2
#1
I've recently just downloaded hldsupdatetool to make my own server in which me and my pals could play without being disturbed by other players.

I followed this guide here http://planethalflife.gamespy.com/View.php?view=HL2Guides.Detail&id=4&game=3#configuration as much as I could since I'm not playing CS but TF2.

Now, I can see my server in the LAN tab in TF2, but when I try to connect it says "connection failed after 4 retries".

Anyone who could help me? I've been trying to make this server thing work now since Saturday looking at different forums and FAQ's on google to no avail. I'm not even sure the plug-in works either since I can't test it.

My server.cfg file looks pretty much like this;

//------------------------------//**Main Server Config**\\--------------------------------\\

hostname "zeb's server" //Hostname for server.
//Server password for entry into multiplayer games
hostport 27015 //Host game server port (just backup, not needed)
sv_lan 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. )
mapcyclefile mapcycle.txt //File to load mapcycle from

fps_max 500 //Frame rate limiter (FPS is important on the server, this sets the limit higher)


//------------------------------------//**RCon**\\----------------------------------------\\

rcon_password ******* //remote console password
sv_rcon_banpenalty 0 //Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 20 //Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 20 //Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 20 //Number of seconds to track failed rcon authentications


//------------------------------//**Main Game Settings**\\--------------------------------\\

mp_restartgame 0 //If non-zero, game will restart in the specified number of seconds
mp_roundtime 3 //How many minutes each round takes.
mp_autokick 0 //Kick idle/team-killing players
mp_timelimit 0 //game time per map in minutes
mp_winlimit 25 //max number of rounds one team can win before server changes maps
mp_maxrounds 20 //max number of rounds to play before server changes maps
mp_fraglimit 0 //max number of kills to get before server changes maps
mp_allowspectators 0 //toggles whether the server allows spectator mode or not
mp_buytime 3 //How many minutes after round start players can buy items for.
mp_freezetime 2 //how many seconds to keep players frozen when the round starts

decalfrequency 20 //Amount of time in seconds a player can spray their decal
mp_friendlyfire 0 //Allow friendly fire
mp_falldamage 1 //Will players be damaged when they fall a certain distance
mp_footsteps 1 //Makes clients hear footsteps of eachother
mp_flashlight 1 //Allow the flashlight to be used
mp_forcecamera 0 //Restricts spectator modes for dead players
mp_fadetoblack 0 //fade a player's screen to black when he dies
mp_chattime 10 //amount of time players can chat after the game is over

mp_playerid 0 //Controls what information player see in the status bar: 0 all names, 1 team names, 2 no names


//---------------------------------//**Team Settings**\\----------------------------------\\

mp_autoteambalance 1 //Server automatically changes players to even teams

//mp_defaultteam 0 //What is the default team to join?
//mp_humanteam T //Restricts human players to a single team {any, CT, T}

mp_limitteams 2 //Max # of players 1 team can have over another (0 disables check)
mp_teamoverride 1 //Allow server to regulate teams


//-----------------------------------//**System**\\---------------------------------------\\

sv_region 3 //The region of the world to report this server in.0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.
sv_cheats 1 //Allow cheats on server
sv_pausable 0 //Is the server pausable.

sv_filterban 0 //Set packet filtering by IP mode

sv_forcepreload 0 //Force server side preloading.

sv_allowdownload 1 //Allow clients to download files
sv_allowupload 1 //Allow clients to upload customizations files

sv_maxrate 10000 //Max bandwidth rate allowed on server, 0 == unlimited
sv_minrate 10000 //Min bandwidth rate allowed on server, 0 == unlimited
sv_maxupdaterate 100 //Maximum updates per second that the server will allow (don't change this)
sv_minupdaterate 20 //Minimum updates per second that the server will allow (don't change this)

sv_unlag 1 //Enables player lag compensation
sv_maxunlag 1 //Maximum lag compensation in seconds
sv_unlag_debug 0 //Debugs lag compensation

sv_alltalk 1 //Players can hear all other players, no team restrictions
sv_footsteps 1 //Play footstep sound for players
sv_voiceenable 1 //Enables voice talking ingame
sv_voicecodec vaudio_miles //Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.

sv_timeout 300 //After this many seconds without a message from a client, the client is dropped

//----------------------------------//**ManiLoad**\----------------------------- ---------\
exec mani_server.cfg
exec banned_user.cfg
exec banned_ip.cfg

and my srcds like this;
C:\TF2\orangebox\srcds.exe -console -game tf -tickrate 33 -ip 192.168.0.195 -port 27015 -maxplayers 10 +map ctf_sawmill.


Anyone who could bother to aid me or direct me to help?
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#2
Try taking out the -ip argument, and make sure the SRCDS is done starting up before trying to connect.
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#3
(09-01-2010, 07:10 AM)Beaverbeliever Wrote:  Try taking out the -ip argument, and make sure the SRCDS is done starting up before trying to connect.

Yes, I can finally get on the server! What's the problem now is that my friends can't join the game and I can't control the rcon. It's so weird that no one of my friends can connect or anything. It's getting on my nerves.

And yes, I've been looking around at this forum but can't find anything which could help me.
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#4
Your friends will need to join off this IP: What's my ip address, create your own visitors IP image

Your RCON may not be working because it uses the TCP of the server port. Make sure you have TCP 27015 (or whatever your server port is) opened up on your router and firewall.
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#5
(09-03-2010, 04:42 AM)Beaverbeliever Wrote:  Your friends will need to join off this IP: What's my ip address, create your own visitors IP image

Your RCON may not be working because it uses the TCP of the server port. Make sure you have TCP 27015 (or whatever your server port is) opened up on your router and firewall.

Thankfully, the rcon is working now! But My friends still can't join the game, even when writing my ip in the console.
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#6
Is your firewall opened up and ports forwarded correctly?
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