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Is there a big difference between 500 and 1000 FPS CS:S server (low players count)?
#1
Hi everyone. Since i ordered a VDS and i didn't know that, because that information was little hidden, i wanna ask you:

Is there a big difference between a server with 500 and 1000 FPS? Server has 18 and 20 slots, it is 66 Tickrate (it woud've been 100, if not the update though). I'm a pretty good player, i notice slightlly things, i noticed 'strange shooting', but my server was up fully only after the update on this computer, so this might be because of the FPS drop (as old had 700 i think) or tickrate or main changes in the engine. So anyway, is there a big difference? And if there is, what is the difference at all? Would a good player feel it? Would this be a low quality server? Or middle? I guess it is not a high quality server, is it?

The poitn of this question is, that i'm creating a nice community, which obeys rules and is nice to play with and talk to.

More opinions to this question is better. And arguments too. Thank you.
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#2
For just a simple community, 500 is more than enough in my opinion. Not only can your eye not process more than 120fps or so, most consumer level graphics card go much above 150fps or so.
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#3
I don't mean in-game FPS, i mean SRCDS console FPS.
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#4
If you are competitive, than yes you can notice a difference, but if you are just a pubber, than 512fps will be more than enough.
Ryan White
Owner & CEO
GigabiteServers.com
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#5
Well players come to my server frommixes cms and gathers, because it is server with rules. No kids shuoting cheater and stuff like that. So... I don't know.

And what would be the difference? Lag? latency? Hitboxes?
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#6
In your case probably the bigger problem is that your server is virtualized. That is a very bad idea for game servers as it has a big impact on the realtime performance. If you have any chance of changing the server into a real root server you should do that.

The difference between 500 and 1000 fps is rather small, if present at all. Especially since the OB update I could imagine that any difference is completely gone. maybe even your VPS will be fine if valve finally fixed some interpolation problems, but nobody knows (yet).
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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#7
Ech. Well, i got a nice deal for that server, but yes, i could change it for 3 more weeks for free.

Anyway,is there any way to test with hitboxes, latency and all these things visible at some 'perfect' server and my server? I mean the realtime thing and stuff.
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#8
(06-28-2010, 07:06 PM)newn Wrote:  Ech. Well, i got a nice deal for that server, but yes, i could change it for 3 more weeks for free.

Anyway,is there any way to test with hitboxes, latency and all these things visible at some 'perfect' server and my server? I mean the realtime thing and stuff.

This might help you: http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
Slå den med jeres fiberforbindelser...

[Image: 1308107839.png]
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#9
try measuring its stability with the fps meter
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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#10
Well, i tested the hitbox by showinpact and show that wired figure. I shoot just before the guy went on the target and just after. Just after sometimes hit him, but maybe i shooted too quickly. And after everything was okay... At my server. I guess it is pretty nice actualy, i would like to test it using some program or something though. But that was with 1 player only too.

And about VDS, what exatly do you mean by 'realtime inpact'? You mean, that everything will be late a few seconds for everyone? I mean hitbox will fall back? If yes, why it didn't, when i was testing it? Maybe because of that it was with only 1 player? And if not, what do you mean exatly?

Thanks for help everyone by the way.

P.S. just read your message now, i will do it right now. Server has no players at the moment though. I hope it won't affect it.

And here you go the measurement: http://www.fpsmeter.org/p,view;76968.html.
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#11
looks not as bad as I would have guessed. but without players you cannot really know... if it stays that way when filled, it's a good public server but not a perfect match server.
http://www.fpsmeter.org
http://wiki.fragaholics.de/index.php/EN:Linux_Optimization_Guide (Linux Kernel HOWTO!)
Do not ask technical questions via PM!
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#12
Well, after i moved my server, there are no players in it for some reason... Probably still unknown IP. But anywya, thanks for information. I will try that FPS thing, when it's full.
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