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SV_DOWNLOADURL HOW TO!
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bdjohns
Newbie
Posts: 1
Joined: Sep 2005
Reputation: 0
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RE: SV_DOWNLOADURL HOW TO!
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| 03-20-2006 09:51 AM |
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Hokko
Newbie
Posts: 2
Joined: May 2006
Reputation: 0
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Please I need your help
I followed the instruction
I already got a site domain so its like that
http://www.mysite/cstrike/
thats the location where I placed "maps" & "sound"
folders...
I've entered this in server.cfg file :
sv_downloadurl "http://www.mysite/cstrike/"
sv_allowupload 1
sv_allowdownload 1
So when I test it out it doesn't download anything at all
I've made a RES file
for example de_aztec.bsp > de_aztec.res
In that RES file I've entered = sound/connect/bgmusic.mp3
Ofcourse the path on the server exists so does the file but no matter what it doesn't load when I connect (I've checked out in my CS location sound/connect/bgmusic.mp3 does not exist)...
Please help me out on this I got my head twisted already THX a lot !
(This post was last modified: 05-21-2006 12:41 AM by Hokko.)
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| 05-20-2006 06:52 AM |
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Drocona
Forum admin
Posts: 5,167
Joined: Mar 2005
Reputation: 20
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RE: SV_DOWNLOADURL HOW TO!
Please check if you use the right syntax inside the res file
Should be:
Code:
"resources"
{
"sound/misc/sound1.wav" "file"
"sound/misc/sound2.wav" "file"
"sound/misc/sound3.wav" "file"
"sound/misc/sound4.wav" "file"
}
Oh and I sugest removing the link to your hosted files, I'm 99% sure some noob will use it and steal your bandwidth, keep the locations to yourself. (I checked it and your settings are correct, sv_downloadurl and the webadress.)
Join the Source Dedicated Server Support Group on Steam Community!
Source Dedicated Server (SRCDS)
Free to join, Live support! (When available)
http://forums.srcds.com/viewtopic/5114
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| 05-20-2006 08:21 AM |
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Hokko
Newbie
Posts: 2
Joined: May 2006
Reputation: 0
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RE: SV_DOWNLOADURL HOW TO!
Drocona THANK YOU VERY MUCH you've helped me alot thanks again !!!
(This post was last modified: 05-21-2006 12:54 AM by Hokko.)
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| 05-20-2006 11:58 PM |
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Mascot
Newbie
Posts: 2
Joined: Jun 2006
Reputation: 0
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RE: SV_DOWNLOADURL HOW TO!
PLEASE HELP. What do I name my .res file and which directory do I put it in?
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| 06-09-2006 02:12 PM |
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Mascot
Newbie
Posts: 2
Joined: Jun 2006
Reputation: 0
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RE: SV_DOWNLOADURL HOW TO!
Nevermind. But if I only have say gm_playground.bsp do I need a res file? Like many maps are just the bsp itself. Does that require a res file?
Thanks in advance.
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| 06-09-2006 02:23 PM |
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Drocona
Forum admin
Posts: 5,167
Joined: Mar 2005
Reputation: 20
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| 06-10-2006 08:35 AM |
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ftk_hellraiser
Newbie
Posts: 9
Joined: Jun 2006
Reputation: 0
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RE: SV_DOWNLOADURL HOW TO!
Ok I'm always runnin into sumpin that gets me and it usually not being able to see the forest for the trees. lol... I am no nube to CS:S been playin since beta and have been adminin for some time.
Now.. I have my fast dnloads and all the mime types set so all textures and everything else goes to clients but heres the prob..
Not all clients that join the server can dnload the map. Some are getting the map differs and I have told them how to fix that.
The other thing is cant download missing map ???
makes no sence because others are able to dnload it as well as all other files pertaining to server. Reading up on the issue I have heard that either the client has a ping out issue and some clients having the map prob run 20-30 pings not it and the other thing I heard was the map changing while dnloading. And the clients also having the prob are unable to dnload during the begining of map. Now I do have my files bzip2 so the transfer happens faster and i know it isnt that because i had the problem before bzipin the files. Bzip2 also works well with source so that shouldnt be the issue..
So what do u think forum gurus????
What could it be?
they can dnload the map from our web page or a map site just getting probs with the server. heres my Ip lots of customs and see if it gives u a problem..
72.36.157.73:27015
Thanks for any help you can give.
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| 06-17-2006 06:38 AM |
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ftk_hellraiser
Newbie
Posts: 9
Joined: Jun 2006
Reputation: 0
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RE: SV_DOWNLOADURL HOW TO!
I was thinking it may be an issue with a client setting that was hindering the process. As we all know Steam has vac but tells every1 how to change their client side comands to enhance their proformance. lol...
"inhance" i like the word except it seems to cause problems with servers and i think after reviewing some of the game enhancers that their hacks . But thats just me..
but i was thinking more along the lins of cl_allowdownload 1
cl_allow_download 1
cl_download_ingame
cl_download_max 0 //unlimited number of files
Dont know..
what do u guys think
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| 06-19-2006 01:59 AM |
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ftk_hellraiser
Newbie
Posts: 9
Joined: Jun 2006
Reputation: 0
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RE: SV_DOWNLOADURL HOW TO!
Ok like I posted I am no noob to running a server. and the cl_bla's i am refering to are for the clients that are having the problem. not all clients are having the problem so I know its not a server side issue. the only reason if my post is read in its intierty i posted the clientside settings was so other admins could look them over and tell me if those would work or if they could think of any that the clients that are having the problem could use to correct the issue.
Not trying to be snappy but I though I would not get such a accusingly snappy response to my I thought very detailed post on a problem concerning http dnloads and client issues.
Oh and by the way... Nice avatar!
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| 06-21-2006 12:29 AM |
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PizzaPizza
Junior Member
Posts: 28
Joined: Jul 2006
Reputation: 0
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RE: SV_DOWNLOADURL HOW TO!
Does anyone know some free ok web hosting or cheap web hosting?
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| 07-24-2006 11:16 AM |
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jackaL
Regular Member
Posts: 230
Joined: Feb 2006
Reputation: 0
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RE: SV_DOWNLOADURL HOW TO!
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| 07-24-2006 03:02 PM |
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rhideon
Newbie
Posts: 7
Joined: Mar 2005
Reputation: 0
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RE: SV_DOWNLOADURL HOW TO!
Hey Guys,
So I bzip'd all the map files and hosted them on my webserver. I added these lines to my server config...
sv_downloadurl "http://www.team-cyn.com/hl2dm/maps/"
sv_allowdownload 1
sv_allowupload 1
But whenever someone attempts to download the map they get an error saying that the "map is missing". This is for HL2DM but it should be the same for all source games. Is there something I am doing wrong?
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| 07-29-2006 12:10 AM |
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