SRCDS Steam group


Server performance issues
#1
BASIC INFO
Server OS: Windows Server 2003 R2 x64 w/ SP2
Processor: 2 x Intel Xeon 3.06 GHz, 800MHz FSB, two cores per CPU.
Ram: 8 GB
Drives: 2 x 146 GB, 15K RPM, SCSI in RAID1 w/ Adaptec 2100S
Game: Counter Strike: Source
Start Up Command: srcds.exe -console -game cstrike +ip x.x.x.x -port 27015 +maxplayers 24 -tickrate 75 +fps_max 275 +map cs_office +mp_dynamicpricing 0
Admin Mods: None at the moment
Timing software: srcdsfpsboost

I feel like I've read every post available on how to setup a dedicated CSS server and yet I can't help but feel I should be able to run a faster server than this, or at least more people.

Right now I have 17 bots loaded and the server, for the most part, will run at 250 FPS. I only have ONE instance of SRCDS running (no other programs, services, etc...) and the server will still drop to 35-65 FPS at times.

I currently host the server out of my company's server closet on bonded T1's but will be moving it to a colocation with 10Mb up/down.

Given these specs what "speed" (i.e. tickrate, fps, slots, etc...) of server should I expect?
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#2
Here's the results of the "stats" command running with 17 people. This is what it does towards the beginning of the map before anyone has died. When I run Task Manager on the server I see it pegging the core during this time so I know "why" it's dropping the FPS but shouldn't a 3 GHz Xeon be able to handle a 17 slot, 250 FPS, 75 Tick server?

09:19:34 CPU In Out Uptime Users FPS Players
71.32 0.00 0.00 17 0 85.19 17
09:19:35 CPU In Out Uptime Users FPS Players
68.56 0.00 0.00 17 0 78.73 17
09:19:35 CPU In Out Uptime Users FPS Players
68.56 0.00 0.00 17 0 78.72 17
09:19:36 CPU In Out Uptime Users FPS Players
71.32 0.00 0.00 17 0 73.09 17
09:19:37 CPU In Out Uptime Users FPS Players
67.69 0.00 0.00 17 0 78.72 17
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#3
Bots eats your CPU. Get players on your server or no one.. Then show us some stats. Wink
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#4
I'll give that a try tonight, I have recruited a bunch of friends to help test it.

Here's my question about bots though: how much more CPU would a bot take up (on average) versus a human player, percentage-wise? What I'm trying to find out is if I can run a server with X number of bots without lag, that means I can run that same server with Y number of humans?
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#5
Out of my experience, players takes extremely low CPU resources. My server uses 5% CPU when it's empty, and 7% when I got 6-10 people in. ^^

Bots on the other hand uses alot more, I can't give you exact percentages though.
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