<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[SRCDS.com Forums - All Forums]]></title>
		<link>http://forums.srcds.com/</link>
		<description><![CDATA[SRCDS.com Forums - http://forums.srcds.com]]></description>
		<pubDate>Fri, 03 Sep 2010 06:00:50 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Team Fortress 2 Update Released (9-2-10)]]></title>
			<link>http://forums.srcds.com/viewtopic/15256</link>
			<pubDate>Thu, 02 Sep 2010 18:30:01 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15256</guid>
			<description><![CDATA[<blockquote><cite>Jason Ruymen Wrote:</cite>A required update to Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:<br />
<br />
Engine (CS:S, DoD:S, TF2):<br />
- Fixed a server crash caused by spamming the server with invalid rcon passwords.<br />
<br />
Team Fortress 2:<br />
- Fixed a bug in the Steamworks internal stats reporting.<br />
<br />
Jason</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote><cite>Jason Ruymen Wrote:</cite>A required update to Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:<br />
<br />
Engine (CS:S, DoD:S, TF2):<br />
- Fixed a server crash caused by spamming the server with invalid rcon passwords.<br />
<br />
Team Fortress 2:<br />
- Fixed a bug in the Steamworks internal stats reporting.<br />
<br />
Jason</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[rcon voice_show_mute crashes server]]></title>
			<link>http://forums.srcds.com/viewtopic/15255</link>
			<pubDate>Thu, 02 Sep 2010 17:59:36 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15255</guid>
			<description><![CDATA[I find if I use voice_show_mute via rcon, the server crashes immediately saying segmentation fault.<br />
Can anyone confirm this?<br />
<br />
Linux dedicated server<br />
Version 2.0.3.5 (left4dead2)<br />
         Exe build: 20:11:53 Aug 26 2010 (4310) (550)]]></description>
			<content:encoded><![CDATA[I find if I use voice_show_mute via rcon, the server crashes immediately saying segmentation fault.<br />
Can anyone confirm this?<br />
<br />
Linux dedicated server<br />
Version 2.0.3.5 (left4dead2)<br />
         Exe build: 20:11:53 Aug 26 2010 (4310) (550)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TF2 server issues]]></title>
			<link>http://forums.srcds.com/viewtopic/15254</link>
			<pubDate>Thu, 02 Sep 2010 05:10:13 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15254</guid>
			<description><![CDATA[ok i have problem starting server - when i go in c:tf2 to orangebox then i clicked on srcds.exe and its didn't work because its didn't open up the pop up so i had reinstall completly and its still won't work - before that its was working - day before yesterday which the server was working fine<br />
me and my friend tried to fix but no luck so could help me so what was wrong with it?<br />
<br />
BASIC INFO<br />
Server OS: windows XP, Athlon&#153; 64 x2 dual<br />
Processor:core processor 500+ .<br />
Ram: 2.61gz, 2.00gb of ram.<br />
Game(s): team fortress 2<br />
Admin Mods: Metamod and sourcemod]]></description>
			<content:encoded><![CDATA[ok i have problem starting server - when i go in c:tf2 to orangebox then i clicked on srcds.exe and its didn't work because its didn't open up the pop up so i had reinstall completly and its still won't work - before that its was working - day before yesterday which the server was working fine<br />
me and my friend tried to fix but no luck so could help me so what was wrong with it?<br />
<br />
BASIC INFO<br />
Server OS: windows XP, Athlon&#153; 64 x2 dual<br />
Processor:core processor 500+ .<br />
Ram: 2.61gz, 2.00gb of ram.<br />
Game(s): team fortress 2<br />
Admin Mods: Metamod and sourcemod]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shell auto-bzip2 script]]></title>
			<link>http://forums.srcds.com/viewtopic/15253</link>
			<pubDate>Wed, 01 Sep 2010 22:07:03 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15253</guid>
			<description><![CDATA[Hi everyone.<br />
<br />
With what seems to be a sudden change in the way sv_downloadurl works, I find myself constantly having to upload files to my FastDL server now. Unfortuantely, I don't really have the time to go over there myself and bzip2 every one of them. (Or at least the ones I need to.)<br />
<br />
So I created this little shell script, which will compress any file that isn't a .bz2 file into a .bz2.<br />
<br />
My server is running pure-ftpd as the ftp server, so I can have this script run whenever a file is uploaded to my server. (The first argument is said file.) You'll have to figure out if your ftp server can do the same thing.<br />
<br />
Also, if you don't want it to log anything, just remove the echo lines.<br />
<br />
And here it is:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#! /bin/sh<br />
<br />
if [ awk '/.bz2' &#36;1 &#93;<br />
&nbsp;&nbsp;&nbsp;&nbsp;then<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;echo "Weird, &#36;1 is a bz2 file." &gt;&gt; /var/log/autocompress.log<br />
&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;bzip2 &#36;1<br />
&nbsp;&nbsp;&nbsp;&nbsp;echo "[&#36;time&#93; &#36;1 has successfully been bzip'd." &gt;&gt; /var/log/autocompress.log<br />
fi</code></div></div>
]]></description>
			<content:encoded><![CDATA[Hi everyone.<br />
<br />
With what seems to be a sudden change in the way sv_downloadurl works, I find myself constantly having to upload files to my FastDL server now. Unfortuantely, I don't really have the time to go over there myself and bzip2 every one of them. (Or at least the ones I need to.)<br />
<br />
So I created this little shell script, which will compress any file that isn't a .bz2 file into a .bz2.<br />
<br />
My server is running pure-ftpd as the ftp server, so I can have this script run whenever a file is uploaded to my server. (The first argument is said file.) You'll have to figure out if your ftp server can do the same thing.<br />
<br />
Also, if you don't want it to log anything, just remove the echo lines.<br />
<br />
And here it is:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#! /bin/sh<br />
<br />
if [ awk '/.bz2' &#36;1 ]<br />
&nbsp;&nbsp;&nbsp;&nbsp;then<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;echo "Weird, &#36;1 is a bz2 file." &gt;&gt; /var/log/autocompress.log<br />
&nbsp;&nbsp;&nbsp;&nbsp;else<br />
&nbsp;&nbsp;&nbsp;&nbsp;bzip2 &#36;1<br />
&nbsp;&nbsp;&nbsp;&nbsp;echo "[&#36;time] &#36;1 has successfully been bzip'd." &gt;&gt; /var/log/autocompress.log<br />
fi</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[30D / 5U [16 Slots&#93; Hvilke rates?]]></title>
			<link>http://forums.srcds.com/viewtopic/15252</link>
			<pubDate>Wed, 01 Sep 2010 17:07:17 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15252</guid>
			<description><![CDATA[<span style="font-size: large;"><span style="font-weight: bold;">Hej. Jeg får nyt internet om ca. 1 måned &amp; min forbindelse kommer så til at hedde 30 Down &amp; 5 up.. Har overvejet at starte min egen dedicated. Men jeg ved ikke hvilke setting jeg skal sætte i server.cg filen, til den forbindelse? HJÆLP <img src="http://forums.srcds.com/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
På forhånd tak</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;"><span style="font-weight: bold;">Hej. Jeg får nyt internet om ca. 1 måned &amp; min forbindelse kommer så til at hedde 30 Down &amp; 5 up.. Har overvejet at starte min egen dedicated. Men jeg ved ikke hvilke setting jeg skal sætte i server.cg filen, til den forbindelse? HJÆLP <img src="http://forums.srcds.com/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
På forhånd tak</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[downloadurl doesn't fallback to local files anymore?]]></title>
			<link>http://forums.srcds.com/viewtopic/15250</link>
			<pubDate>Wed, 01 Sep 2010 13:10:14 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15250</guid>
			<description><![CDATA[Is it true that if you specify sv_downloadurl, if the server can't find the file at the specified location, it simply won't send that file to a client?<br />
<br />
I used to only use that for hosting large maps. I'd throw them onto my webserver, to balance the load a bit. However, I'm assuming that after an update, Valve changed it so all files that are sent to the client must be on that fastdl server. Can anyone confirm this?<br />
<br />
I have the latest version of everything. The only cvars I can think of that may affect this are sv_allowdownload and allowupload, both of which I have set to 1.]]></description>
			<content:encoded><![CDATA[Is it true that if you specify sv_downloadurl, if the server can't find the file at the specified location, it simply won't send that file to a client?<br />
<br />
I used to only use that for hosting large maps. I'd throw them onto my webserver, to balance the load a bit. However, I'm assuming that after an update, Valve changed it so all files that are sent to the client must be on that fastdl server. Can anyone confirm this?<br />
<br />
I have the latest version of everything. The only cvars I can think of that may affect this are sv_allowdownload and allowupload, both of which I have set to 1.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[DANSK&#93;[Ekstra&#93;[CSS&#93;Super admin rediger prop menu!]]></title>
			<link>http://forums.srcds.com/viewtopic/15249</link>
			<pubDate>Wed, 01 Sep 2010 08:36:33 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15249</guid>
			<description><![CDATA[Ok.<br />
<br />
Hvis du har installeret super admin på din server og har props<br />
men måske vil skifte nogen ud med en anden ting.<br />
Tjah så er det her tutorialen for dig!<br />
<br />
Start med at gå ind i C:\Din mappe med srcds\orangebox\cstrike\addons\eventscripts\super_admin\<br />
<br />
og åben es_super_admin<br />
 <br />
Rul ned eller søg efter Propmenu<br />
og du ville finde noget ligende med <br />
<blockquote><cite>Quote:</cite>	popup addline super_admin_prop1 "| Propmenu |"</blockquote>
her under kan du se hvilket nummer er hvad for et<br />
så dvs vis du har en Rock<br />
og vil udskifte den med noget andet skal du huske hvad nummer den er<br />
<br />
for mig er den nummer 3 i page 1<br />
<br />
så nu ruller vi længer ned til du finder noget ligende med:<br />
<blockquote><cite>Quote:</cite>block super_admin_prop1<br />
{<br />
	if (server_var(_popup_choice) == 1) do</blockquote>
find nummer det nummer du havde<br />
så jeg havde nummer 3<br />
<blockquote><cite>Quote:</cite>	if (server_var(_popup_choice) == 3) do</blockquote>
ok vis du så finder noget i denne store kode der indenholder<br />
for eksempel<br />
<blockquote><cite>Quote:</cite>props/de_inferno/de_inferno_boulder_01</blockquote>
eller noget som du kan se der har props i navnet.<br />
Er du ved stedet hvor du kan se hvad model den er.<br />
Ok nu lad os minimer dette vindue<br />
og gå ind i<br />
C:\Din mappe med srcds\orangebox\cstrike\models\<br />
og kig i alle mapperne der har props i den<br />
så jeg går ind i props<br />
mappen og her inde er der flere mapper.<br />
Find en ting du vil have<br />
<br />
Når du leder efter en ting kigger du i navnet<br />
så jeg går ind i de_nuke mappen og vil have en cinderblock<br />
så jeg leder efter cinderblock.mdl<br />
det skal være dinprop.mdl<br />
hmm jeg fandt vist ikke cinderblock.mdl<br />
men jeg fandt noget ligende nemlig:<br />
cinderblock_stack.mdl.<br />
Nu når du har fundet din prop <br />
skal du huske mappen<br />
dvs min ligger i<br />
props/de_nuke/<br />
ok lige efter mappen jeg har der vil jeg putte min tings navn uden .mdl til sidst<br />
dvs<br />
prop/de_nuke/cinderblock_stack<br />
<br />
gå tilbage i es_super_admin<br />
og få det væk der står<br />
propsblah/blahblah/blahblah<br />
og istedet for det putter du ind dit<br />
så jeg tog cinderblock derfor putter jeg ind<br />
prop/de_nuke/cinderblock_stack<br />
gem restart servern<br />
og der har du det!<img src="http://forums.srcds.com/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />]]></description>
			<content:encoded><![CDATA[Ok.<br />
<br />
Hvis du har installeret super admin på din server og har props<br />
men måske vil skifte nogen ud med en anden ting.<br />
Tjah så er det her tutorialen for dig!<br />
<br />
Start med at gå ind i C:\Din mappe med srcds\orangebox\cstrike\addons\eventscripts\super_admin\<br />
<br />
og åben es_super_admin<br />
 <br />
Rul ned eller søg efter Propmenu<br />
og du ville finde noget ligende med <br />
<blockquote><cite>Quote:</cite>	popup addline super_admin_prop1 "| Propmenu |"</blockquote>
her under kan du se hvilket nummer er hvad for et<br />
så dvs vis du har en Rock<br />
og vil udskifte den med noget andet skal du huske hvad nummer den er<br />
<br />
for mig er den nummer 3 i page 1<br />
<br />
så nu ruller vi længer ned til du finder noget ligende med:<br />
<blockquote><cite>Quote:</cite>block super_admin_prop1<br />
{<br />
	if (server_var(_popup_choice) == 1) do</blockquote>
find nummer det nummer du havde<br />
så jeg havde nummer 3<br />
<blockquote><cite>Quote:</cite>	if (server_var(_popup_choice) == 3) do</blockquote>
ok vis du så finder noget i denne store kode der indenholder<br />
for eksempel<br />
<blockquote><cite>Quote:</cite>props/de_inferno/de_inferno_boulder_01</blockquote>
eller noget som du kan se der har props i navnet.<br />
Er du ved stedet hvor du kan se hvad model den er.<br />
Ok nu lad os minimer dette vindue<br />
og gå ind i<br />
C:\Din mappe med srcds\orangebox\cstrike\models\<br />
og kig i alle mapperne der har props i den<br />
så jeg går ind i props<br />
mappen og her inde er der flere mapper.<br />
Find en ting du vil have<br />
<br />
Når du leder efter en ting kigger du i navnet<br />
så jeg går ind i de_nuke mappen og vil have en cinderblock<br />
så jeg leder efter cinderblock.mdl<br />
det skal være dinprop.mdl<br />
hmm jeg fandt vist ikke cinderblock.mdl<br />
men jeg fandt noget ligende nemlig:<br />
cinderblock_stack.mdl.<br />
Nu når du har fundet din prop <br />
skal du huske mappen<br />
dvs min ligger i<br />
props/de_nuke/<br />
ok lige efter mappen jeg har der vil jeg putte min tings navn uden .mdl til sidst<br />
dvs<br />
prop/de_nuke/cinderblock_stack<br />
<br />
gå tilbage i es_super_admin<br />
og få det væk der står<br />
propsblah/blahblah/blahblah<br />
og istedet for det putter du ind dit<br />
så jeg tog cinderblock derfor putter jeg ind<br />
prop/de_nuke/cinderblock_stack<br />
gem restart servern<br />
og der har du det!<img src="http://forums.srcds.com/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt="Wink" title="Wink" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Incredibly Strange L4D2 Dedicated Server Issue]]></title>
			<link>http://forums.srcds.com/viewtopic/15248</link>
			<pubDate>Wed, 01 Sep 2010 00:53:44 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15248</guid>
			<description><![CDATA[First post, etc etc. Hi there.<br />
<br />
General Info:<br />
<span style="font-weight: bold;">Server OS:</span> Windows 7 Home Premium (x86)<br />
<span style="font-weight: bold;">Processor:</span> Intel Core i5 CPU  M 450  @ 2.40 GHz (dual-core)<br />
<span style="font-weight: bold;">Installed RAM:</span> 6.00 GB<br />
<span style="font-weight: bold;">Game:</span> Left 4 Dead 2<br />
<span style="font-weight: bold;">Startup Command:</span> (I assume this is launch options) -port 27015<br />
<span style="font-weight: bold;">Admin Plugins:</span> MetaMod: Source, SourceMod<br />
<br />
Connection Info:<br />
<span style="font-weight: bold;">Bandwith:</span><br />
<img src="http://www.speedtest.net/result/935855883.png" border="0" alt="[Image: 935855883.png&#93;" /><br />
<span style="font-weight: bold;">Router:</span> 2700HG-E Gateway. Wired connection.<br />
<span style="font-weight: bold;">Local Server IP:</span> 10.0.1.33, port 27015<br />
<span style="font-weight: bold;">External Server IP:</span> 209.121.26.176, port 27015<br />
<span style="font-weight: bold;">Port Forwarding Setup:</span> <br />
<img src="http://img194.imageshack.us/img194/4840/portforwarding1.png" border="0" alt="[Image: portforwarding1.png&#93;" /><br />
<img src="http://img812.imageshack.us/img812/1909/portforwarding2.png" border="0" alt="[Image: portforwarding2.png&#93;" /><br />
<br />
Okay, my issue is a really weird one that I've never seen documented anywhere, and I'm still confused as hell about it.<br />
<br />
I've got a L4D2 Dedicated Server set up with Sourcemod and the like installed. I can run it just fine as a "Local Server" from the lobby, and strangely it starts as sv_lan 0, so external connections are made. However, when I go to run it via the Dedicated Server tool, out of the five people I've invited, only two of them can connect, and none of them are in my local network.<br />
<br />
I have no idea what's causing this and no idea of how to go about fixing it. Does someone else know? If so, help please? Thanks. <img src="http://forums.srcds.com/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[First post, etc etc. Hi there.<br />
<br />
General Info:<br />
<span style="font-weight: bold;">Server OS:</span> Windows 7 Home Premium (x86)<br />
<span style="font-weight: bold;">Processor:</span> Intel Core i5 CPU  M 450  @ 2.40 GHz (dual-core)<br />
<span style="font-weight: bold;">Installed RAM:</span> 6.00 GB<br />
<span style="font-weight: bold;">Game:</span> Left 4 Dead 2<br />
<span style="font-weight: bold;">Startup Command:</span> (I assume this is launch options) -port 27015<br />
<span style="font-weight: bold;">Admin Plugins:</span> MetaMod: Source, SourceMod<br />
<br />
Connection Info:<br />
<span style="font-weight: bold;">Bandwith:</span><br />
<img src="http://www.speedtest.net/result/935855883.png" border="0" alt="[Image: 935855883.png]" /><br />
<span style="font-weight: bold;">Router:</span> 2700HG-E Gateway. Wired connection.<br />
<span style="font-weight: bold;">Local Server IP:</span> 10.0.1.33, port 27015<br />
<span style="font-weight: bold;">External Server IP:</span> 209.121.26.176, port 27015<br />
<span style="font-weight: bold;">Port Forwarding Setup:</span> <br />
<img src="http://img194.imageshack.us/img194/4840/portforwarding1.png" border="0" alt="[Image: portforwarding1.png]" /><br />
<img src="http://img812.imageshack.us/img812/1909/portforwarding2.png" border="0" alt="[Image: portforwarding2.png]" /><br />
<br />
Okay, my issue is a really weird one that I've never seen documented anywhere, and I'm still confused as hell about it.<br />
<br />
I've got a L4D2 Dedicated Server set up with Sourcemod and the like installed. I can run it just fine as a "Local Server" from the lobby, and strangely it starts as sv_lan 0, so external connections are made. However, when I go to run it via the Dedicated Server tool, out of the five people I've invited, only two of them can connect, and none of them are in my local network.<br />
<br />
I have no idea what's causing this and no idea of how to go about fixing it. Does someone else know? If so, help please? Thanks. <img src="http://forums.srcds.com/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Freeze/Crash]]></title>
			<link>http://forums.srcds.com/viewtopic/15247</link>
			<pubDate>Tue, 31 Aug 2010 23:51:23 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15247</guid>
			<description><![CDATA[Occasionally when someone leaves the server (CSS) i get this error message<br />
<br />
<br />
workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S<br />
ome threads required forcible termination.<br />
<br />
Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require<br />
d forcible termination.<br />
 ):.\workthreadpool.cpp:297<br />
<br />
I run mani, sourcemod, and eventscripts.<br />
<br />
(sorry if the post isnt up to standereds its been a while since ive actually posted a question)]]></description>
			<content:encoded><![CDATA[Occasionally when someone leaves the server (CSS) i get this error message<br />
<br />
<br />
workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: S<br />
ome threads required forcible termination.<br />
<br />
Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads require<br />
d forcible termination.<br />
 ):.\workthreadpool.cpp:297<br />
<br />
I run mani, sourcemod, and eventscripts.<br />
<br />
(sorry if the post isnt up to standereds its been a while since ive actually posted a question)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PsyberGaming Back to School 2010! Game Servers from $0.75/slot!]]></title>
			<link>http://forums.srcds.com/viewtopic/15246</link>
			<pubDate>Tue, 31 Aug 2010 19:59:12 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15246</guid>
			<description><![CDATA[<span style="font-weight: bold;"><span style="color: #FF0000;">Psyber</span>Gaming LLC. is proud to present the second annual Back to School Specials</span><br />
<br />
<span style="font-weight: bold;"><a href="http://www.psybergaming.net" target="_blank">www.PsyberGaming.net</a></span><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">New &amp; Updates</span></span><ul>
<li>We have just released our new location: New York!</li>
<li>Offering free/low cost web hosting with every order!</li>
<li>Now offering Dedicated Servers</li>
<li>Now offering ARMA 2 Operation Arrowhead, Alien Swarm, and many other games!<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="color: #FF0000;">1st off, feel free to use the coupon "psyber25" to receive 25% off recurring on your order!  </span><br />
</span><ul>
<li>COD/UO, COD2, COD4, COD:WAW</li>
<li>Urban Terror</li>
<li>Counter-Strike 1.6, Counter-Strike Source</li>
<li>Left 4 Dead/ Left 4 Dead 2</li>
<li>Team Fortress 2<br />
</li></ul>
<br />
<span style="font-weight: bold;"><a href="https://billing.psybergaming.net/cart.php" target="_blank">Order Now!</a></span><br />
<br />
<span style="font-weight: bold;"><span style="color: #FF0000;">Next, Summer has ended, but that doesn't mean the fun needs to stop.PsyberGaming has gotten two specials <br />
ready to keep the communities<br />
playing without breaking the bank. </span> <br />
</span><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;"><a href="https://billing.psybergaming.net/cart.php?a=add&amp;pid=76" target="_blank">Special #1</a></span></span><br />
32 Slot Game Server + Big Brother Bot for only <span style="font-weight: bold;">&#36;25 monthly</span><br />
<a href="https://billing.psybergaming.net/cart.php?a=add&amp;pid=76" target="_blank"><span style="font-weight: bold;">Order Now!</span></a><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;"><a href="https://billing.psybergaming.net/cart.php?a=add&amp;pid=57" target="_blank">Special #2</a></span></span><br />
32 Slot Game Server + 32 Slot Game Server for only <span style="font-weight: bold;">&#36;40 monthly</span><br />
<a href="https://billing.psybergaming.net/cart.php?a=add&amp;pid=57" target="_blank"><span style="font-weight: bold;">Order Now!</span></a><br />
<br />
<span style="text-decoration: underline;">Dedicated Deal #2</span><br />
Dual Xeon L5320 Quad Core<br />
8GB DDRII Memory<br />
500GB HD<br />
4000GB Premium BW<br />
100MBit Port<br />
13 Usable IP<br />
&#36;199.99/Month *Use psyberdedi210off to get this price *<br />
Available Locations: Chicago, Dallas, Atlanta<br />
<br />
<span style="font-weight: bold;"><span style="color: #FF0000;">Still Not Convinced?</span></span><br />
<a href="http://www.gsprating.com/psybergaming/" target="_blank">Read our review @ GSPRating</a><br />
We offer a 3 Day Money Back Guarantee with ANY game server<br />
We provide help and support with any 3rd party addon, map, etc.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #FF0000;">Switching from another provider?</span></span></span><br />
<br />
<span style="font-style: italic;">Contact us and we will provide you with 50% off recurring and 2nd month ABSOLUTELY FREE!</span><br />
<br />
<span style="text-decoration: underline;">Please Note</span><ul>
<li>Coupon "psyber25" excludes any voice server, game server package, and dedicated server deals</li>
<li>We are one of many premier game server providers that offer low prices for quality game servers<br />
</li></ul>
<br />
Emails:<br />
<a href="mailto:xguju@psybergaming.net">xguju@psybergaming.net</a><br />
<a href="mailto:jordan@psybergaming.net">jordan@psybergaming.net</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;"><span style="color: #FF0000;">Psyber</span>Gaming LLC. is proud to present the second annual Back to School Specials</span><br />
<br />
<span style="font-weight: bold;"><a href="http://www.psybergaming.net" target="_blank">www.PsyberGaming.net</a></span><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">New &amp; Updates</span></span><ul>
<li>We have just released our new location: New York!</li>
<li>Offering free/low cost web hosting with every order!</li>
<li>Now offering Dedicated Servers</li>
<li>Now offering ARMA 2 Operation Arrowhead, Alien Swarm, and many other games!<br />
</li></ul>
<br />
<span style="font-weight: bold;"><span style="color: #FF0000;">1st off, feel free to use the coupon "psyber25" to receive 25% off recurring on your order!  </span><br />
</span><ul>
<li>COD/UO, COD2, COD4, COD:WAW</li>
<li>Urban Terror</li>
<li>Counter-Strike 1.6, Counter-Strike Source</li>
<li>Left 4 Dead/ Left 4 Dead 2</li>
<li>Team Fortress 2<br />
</li></ul>
<br />
<span style="font-weight: bold;"><a href="https://billing.psybergaming.net/cart.php" target="_blank">Order Now!</a></span><br />
<br />
<span style="font-weight: bold;"><span style="color: #FF0000;">Next, Summer has ended, but that doesn't mean the fun needs to stop.PsyberGaming has gotten two specials <br />
ready to keep the communities<br />
playing without breaking the bank. </span> <br />
</span><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;"><a href="https://billing.psybergaming.net/cart.php?a=add&amp;pid=76" target="_blank">Special #1</a></span></span><br />
32 Slot Game Server + Big Brother Bot for only <span style="font-weight: bold;">&#36;25 monthly</span><br />
<a href="https://billing.psybergaming.net/cart.php?a=add&amp;pid=76" target="_blank"><span style="font-weight: bold;">Order Now!</span></a><br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;"><a href="https://billing.psybergaming.net/cart.php?a=add&amp;pid=57" target="_blank">Special #2</a></span></span><br />
32 Slot Game Server + 32 Slot Game Server for only <span style="font-weight: bold;">&#36;40 monthly</span><br />
<a href="https://billing.psybergaming.net/cart.php?a=add&amp;pid=57" target="_blank"><span style="font-weight: bold;">Order Now!</span></a><br />
<br />
<span style="text-decoration: underline;">Dedicated Deal #2</span><br />
Dual Xeon L5320 Quad Core<br />
8GB DDRII Memory<br />
500GB HD<br />
4000GB Premium BW<br />
100MBit Port<br />
13 Usable IP<br />
&#36;199.99/Month *Use psyberdedi210off to get this price *<br />
Available Locations: Chicago, Dallas, Atlanta<br />
<br />
<span style="font-weight: bold;"><span style="color: #FF0000;">Still Not Convinced?</span></span><br />
<a href="http://www.gsprating.com/psybergaming/" target="_blank">Read our review @ GSPRating</a><br />
We offer a 3 Day Money Back Guarantee with ANY game server<br />
We provide help and support with any 3rd party addon, map, etc.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;"><span style="color: #FF0000;">Switching from another provider?</span></span></span><br />
<br />
<span style="font-style: italic;">Contact us and we will provide you with 50% off recurring and 2nd month ABSOLUTELY FREE!</span><br />
<br />
<span style="text-decoration: underline;">Please Note</span><ul>
<li>Coupon "psyber25" excludes any voice server, game server package, and dedicated server deals</li>
<li>We are one of many premier game server providers that offer low prices for quality game servers<br />
</li></ul>
<br />
Emails:<br />
<a href="mailto:xguju@psybergaming.net">xguju@psybergaming.net</a><br />
<a href="mailto:jordan@psybergaming.net">jordan@psybergaming.net</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Team Fortress 2 and Counter-Strike: Source Updates Available (8-31-10)]]></title>
			<link>http://forums.srcds.com/viewtopic/15245</link>
			<pubDate>Tue, 31 Aug 2010 19:00:01 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15245</guid>
			<description><![CDATA[<blockquote><cite>Jason Ruymen Wrote:</cite>A required update for Team Fortress 2 is now available.  This is also an optional update for Counter-Strike: Source.  The specific changes include:<br />
<br />
Dedicated Servers (CS:S, DoD:S, TF2)<br />
- Fixed a case where servers would lock-up while writing .dmp files.<br />
<br />
Counter-Strike: Source<br />
- Fixed some minor smoke grenade bugs.<br />
<br />
Team Fortress 2<br />
- Fixed a bug in the Steamworks internal stats reporting.<br />
<br />
Jason</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote><cite>Jason Ruymen Wrote:</cite>A required update for Team Fortress 2 is now available.  This is also an optional update for Counter-Strike: Source.  The specific changes include:<br />
<br />
Dedicated Servers (CS:S, DoD:S, TF2)<br />
- Fixed a case where servers would lock-up while writing .dmp files.<br />
<br />
Counter-Strike: Source<br />
- Fixed some minor smoke grenade bugs.<br />
<br />
Team Fortress 2<br />
- Fixed a bug in the Steamworks internal stats reporting.<br />
<br />
Jason</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How do I Install Episode 1, 2 And How Do I Make A FastDL?]]></title>
			<link>http://forums.srcds.com/viewtopic/15244</link>
			<pubDate>Tue, 31 Aug 2010 18:07:18 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15244</guid>
			<description><![CDATA[Well, I have a map that needs Episode 2 and 1 content to use it, and has a few EP1 and EP2 props on it, so I installed EP1 and 2 onto my steam, and ran the update tool, but I dont see it in Srcds, will it show up, or is it in some odd directory?<br />
<br />
And also my garrysmod server has a small bit of content on it, but people do not download it to the server when they join, giving everyone errors for playermodels and such, how do I set a FastDL server and URL to make people download files from the server?<br />
<br />
Any help on the two would be useful. <img src="http://forums.srcds.com/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></description>
			<content:encoded><![CDATA[Well, I have a map that needs Episode 2 and 1 content to use it, and has a few EP1 and EP2 props on it, so I installed EP1 and 2 onto my steam, and ran the update tool, but I dont see it in Srcds, will it show up, or is it in some odd directory?<br />
<br />
And also my garrysmod server has a small bit of content on it, but people do not download it to the server when they join, giving everyone errors for playermodels and such, how do I set a FastDL server and URL to make people download files from the server?<br />
<br />
Any help on the two would be useful. <img src="http://forums.srcds.com/images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Connection failed after 4 retries? TF2]]></title>
			<link>http://forums.srcds.com/viewtopic/15243</link>
			<pubDate>Tue, 31 Aug 2010 16:44:31 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15243</guid>
			<description><![CDATA[I've recently just downloaded hldsupdatetool to make my own server in which me and my pals could play without being disturbed by other players.<br />
<br />
I followed this guide here <a href="http://planethalflife.gamespy.com/View.php?view=HL2Guides.Detail&amp;id=4&amp;game=3#configuration" target="_blank">http://planethalflife.gamespy.com/View.p...figuration</a> as much as I could since I'm not playing CS but TF2.<br />
<br />
Now, I can see my server in the LAN tab in TF2, but when I try to connect it says "connection failed after 4 retries".<br />
<br />
Anyone who could help me? I've been trying to make this server thing work now since Saturday looking at different forums and FAQ's on google to no avail. I'm not even sure the plug-in works either since I can't test it.<br />
<br />
My server.cfg file looks pretty much like this;<br />
<br />
//------------------------------//**Main Server Config**\\--------------------------------\\<br />
<br />
hostname "zeb's server"	        //Hostname for server.<br />
                		//Server password for entry into multiplayer games <br />
hostport 27015		        //Host game server port (just backup, not needed)<br />
sv_lan 0			//Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. )<br />
mapcyclefile mapcycle.txt	//File to load mapcycle from<br />
<br />
fps_max 500			//Frame rate limiter (FPS is important on the server, this sets the limit higher)<br />
<br />
<br />
//------------------------------------//**RCon**\\----------------------------------------\\<br />
<br />
rcon_password *******   	//remote console password<br />
sv_rcon_banpenalty 0		//Number of minutes to ban users who fail rcon authentication<br />
sv_rcon_maxfailures 20		//Max number of times a user can fail rcon authentication before being banned<br />
sv_rcon_minfailures 20		//Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned<br />
sv_rcon_minfailuretime 20	//Number of seconds to track failed rcon authentications<br />
<br />
<br />
//------------------------------//**Main Game Settings**\\--------------------------------\\<br />
<br />
mp_restartgame 0		//If non-zero, game will restart in the specified number of seconds<br />
mp_roundtime 3			//How many minutes each round takes.<br />
mp_autokick 0			//Kick idle/team-killing players<br />
mp_timelimit 0  		//game time per map in minutes<br />
mp_winlimit 25			//max number of rounds one team can win before server changes maps<br />
mp_maxrounds 20			//max number of rounds to play before server changes maps<br />
mp_fraglimit 0			//max number of kills to get before server changes maps<br />
mp_allowspectators 0		//toggles whether the server allows spectator mode or not<br />
mp_buytime 3			//How many minutes after round start players can buy items for.<br />
mp_freezetime 2 		//how many seconds to keep players frozen when the round starts<br />
<br />
decalfrequency 20		//Amount of time in seconds a player can spray their decal<br />
mp_friendlyfire 0		//Allow friendly fire<br />
mp_falldamage 1			//Will players be damaged when they fall a certain distance<br />
mp_footsteps 1			//Makes clients hear footsteps of eachother<br />
mp_flashlight 1			//Allow the flashlight to be used<br />
mp_forcecamera 0		//Restricts spectator modes for dead players<br />
mp_fadetoblack 0		//fade a player's screen to black when he dies<br />
mp_chattime 10			//amount of time players can chat after the game is over<br />
<br />
mp_playerid 0			//Controls what information player see in the status bar: 0 all names, 1 team names, 2 no names<br />
<br />
<br />
//---------------------------------//**Team Settings**\\----------------------------------\\<br />
<br />
mp_autoteambalance 1		//Server automatically changes players to even teams<br />
<br />
//mp_defaultteam 0		//What is the default team to join?<br />
//mp_humanteam T		//Restricts human players to a single team {any, CT, T}<br />
<br />
mp_limitteams 2			//Max # of players 1 team can have over another (0 disables check)<br />
mp_teamoverride 1		//Allow server to regulate teams<br />
<br />
<br />
//-----------------------------------//**System**\\---------------------------------------\\<br />
<br />
sv_region 3			//The region of the world to report this server in.0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.<br />
sv_cheats 1			//Allow cheats on server<br />
sv_pausable 0			//Is the server pausable.<br />
<br />
sv_filterban 0			//Set packet filtering by IP mode<br />
<br />
sv_forcepreload 0		//Force server side preloading.<br />
<br />
sv_allowdownload 1		//Allow clients to download files<br />
sv_allowupload 1		//Allow clients to upload customizations files<br />
<br />
sv_maxrate 10000		//Max bandwidth rate allowed on server, 0 == unlimited<br />
sv_minrate 10000		//Min bandwidth rate allowed on server, 0 == unlimited<br />
sv_maxupdaterate 100		//Maximum updates per second that the server will allow (don't change this)<br />
sv_minupdaterate 20		//Minimum updates per second that the server will allow (don't change this)<br />
<br />
sv_unlag 1			//Enables player lag compensation<br />
sv_maxunlag 1			//Maximum lag compensation in seconds<br />
sv_unlag_debug 0		//Debugs lag compensation<br />
<br />
sv_alltalk 1			//Players can hear all other players, no team restrictions<br />
sv_footsteps 1			//Play footstep sound for players<br />
sv_voiceenable 1		//Enables voice talking ingame<br />
sv_voicecodec vaudio_miles	//Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.<br />
<br />
sv_timeout 300			//After this many seconds without a message from a client, the client is dropped<br />
<br />
//----------------------------------//**ManiLoad**\----------------------------- ---------\<br />
exec mani_server.cfg<br />
exec banned_user.cfg<br />
exec banned_ip.cfg<br />
<br />
and my srcds like this;<br />
C:\TF2\orangebox\srcds.exe -console -game tf -tickrate 33 -ip 192.168.0.195 -port 27015 -maxplayers 10 +map ctf_sawmill.<br />
<br />
<br />
Anyone who could bother to aid me or direct me to help?]]></description>
			<content:encoded><![CDATA[I've recently just downloaded hldsupdatetool to make my own server in which me and my pals could play without being disturbed by other players.<br />
<br />
I followed this guide here <a href="http://planethalflife.gamespy.com/View.php?view=HL2Guides.Detail&amp;id=4&amp;game=3#configuration" target="_blank">http://planethalflife.gamespy.com/View.p...figuration</a> as much as I could since I'm not playing CS but TF2.<br />
<br />
Now, I can see my server in the LAN tab in TF2, but when I try to connect it says "connection failed after 4 retries".<br />
<br />
Anyone who could help me? I've been trying to make this server thing work now since Saturday looking at different forums and FAQ's on google to no avail. I'm not even sure the plug-in works either since I can't test it.<br />
<br />
My server.cfg file looks pretty much like this;<br />
<br />
//------------------------------//**Main Server Config**\\--------------------------------\\<br />
<br />
hostname "zeb's server"	        //Hostname for server.<br />
                		//Server password for entry into multiplayer games <br />
hostport 27015		        //Host game server port (just backup, not needed)<br />
sv_lan 0			//Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. )<br />
mapcyclefile mapcycle.txt	//File to load mapcycle from<br />
<br />
fps_max 500			//Frame rate limiter (FPS is important on the server, this sets the limit higher)<br />
<br />
<br />
//------------------------------------//**RCon**\\----------------------------------------\\<br />
<br />
rcon_password *******   	//remote console password<br />
sv_rcon_banpenalty 0		//Number of minutes to ban users who fail rcon authentication<br />
sv_rcon_maxfailures 20		//Max number of times a user can fail rcon authentication before being banned<br />
sv_rcon_minfailures 20		//Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned<br />
sv_rcon_minfailuretime 20	//Number of seconds to track failed rcon authentications<br />
<br />
<br />
//------------------------------//**Main Game Settings**\\--------------------------------\\<br />
<br />
mp_restartgame 0		//If non-zero, game will restart in the specified number of seconds<br />
mp_roundtime 3			//How many minutes each round takes.<br />
mp_autokick 0			//Kick idle/team-killing players<br />
mp_timelimit 0  		//game time per map in minutes<br />
mp_winlimit 25			//max number of rounds one team can win before server changes maps<br />
mp_maxrounds 20			//max number of rounds to play before server changes maps<br />
mp_fraglimit 0			//max number of kills to get before server changes maps<br />
mp_allowspectators 0		//toggles whether the server allows spectator mode or not<br />
mp_buytime 3			//How many minutes after round start players can buy items for.<br />
mp_freezetime 2 		//how many seconds to keep players frozen when the round starts<br />
<br />
decalfrequency 20		//Amount of time in seconds a player can spray their decal<br />
mp_friendlyfire 0		//Allow friendly fire<br />
mp_falldamage 1			//Will players be damaged when they fall a certain distance<br />
mp_footsteps 1			//Makes clients hear footsteps of eachother<br />
mp_flashlight 1			//Allow the flashlight to be used<br />
mp_forcecamera 0		//Restricts spectator modes for dead players<br />
mp_fadetoblack 0		//fade a player's screen to black when he dies<br />
mp_chattime 10			//amount of time players can chat after the game is over<br />
<br />
mp_playerid 0			//Controls what information player see in the status bar: 0 all names, 1 team names, 2 no names<br />
<br />
<br />
//---------------------------------//**Team Settings**\\----------------------------------\\<br />
<br />
mp_autoteambalance 1		//Server automatically changes players to even teams<br />
<br />
//mp_defaultteam 0		//What is the default team to join?<br />
//mp_humanteam T		//Restricts human players to a single team {any, CT, T}<br />
<br />
mp_limitteams 2			//Max # of players 1 team can have over another (0 disables check)<br />
mp_teamoverride 1		//Allow server to regulate teams<br />
<br />
<br />
//-----------------------------------//**System**\\---------------------------------------\\<br />
<br />
sv_region 3			//The region of the world to report this server in.0=US East coast, 1=US West coast, 2= South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa and 255=world.<br />
sv_cheats 1			//Allow cheats on server<br />
sv_pausable 0			//Is the server pausable.<br />
<br />
sv_filterban 0			//Set packet filtering by IP mode<br />
<br />
sv_forcepreload 0		//Force server side preloading.<br />
<br />
sv_allowdownload 1		//Allow clients to download files<br />
sv_allowupload 1		//Allow clients to upload customizations files<br />
<br />
sv_maxrate 10000		//Max bandwidth rate allowed on server, 0 == unlimited<br />
sv_minrate 10000		//Min bandwidth rate allowed on server, 0 == unlimited<br />
sv_maxupdaterate 100		//Maximum updates per second that the server will allow (don't change this)<br />
sv_minupdaterate 20		//Minimum updates per second that the server will allow (don't change this)<br />
<br />
sv_unlag 1			//Enables player lag compensation<br />
sv_maxunlag 1			//Maximum lag compensation in seconds<br />
sv_unlag_debug 0		//Debugs lag compensation<br />
<br />
sv_alltalk 1			//Players can hear all other players, no team restrictions<br />
sv_footsteps 1			//Play footstep sound for players<br />
sv_voiceenable 1		//Enables voice talking ingame<br />
sv_voicecodec vaudio_miles	//Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.<br />
<br />
sv_timeout 300			//After this many seconds without a message from a client, the client is dropped<br />
<br />
//----------------------------------//**ManiLoad**\----------------------------- ---------\<br />
exec mani_server.cfg<br />
exec banned_user.cfg<br />
exec banned_ip.cfg<br />
<br />
and my srcds like this;<br />
C:\TF2\orangebox\srcds.exe -console -game tf -tickrate 33 -ip 192.168.0.195 -port 27015 -maxplayers 10 +map ctf_sawmill.<br />
<br />
<br />
Anyone who could bother to aid me or direct me to help?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server er ikke online]]></title>
			<link>http://forums.srcds.com/viewtopic/15242</link>
			<pubDate>Tue, 31 Aug 2010 13:40:31 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15242</guid>
			<description><![CDATA[Hej.<br />
<br />
Jeg har åbnet porten 27015 UDP på min router<br />
og jeg kan ikke connecte til min server medmindre jeg connecter med lan ip<br />
dvs 192.168.0.103:27015<br />
men ikke min rigtige ip:<br />
BLEEPEDUDMÅIKKESE:27015<br />
den siger bare at den ikke reager<br />
og vis jeg joiner min Lan ip<br />
siger den til mine venner Servern reager ikke<br />
<br />
PLZ hjælp mig!<br />
<br />
Bruger:<br />
D-Link router<br />
Dir 300<br />
<br />
Port åbnet:<br />
27015 UDP]]></description>
			<content:encoded><![CDATA[Hej.<br />
<br />
Jeg har åbnet porten 27015 UDP på min router<br />
og jeg kan ikke connecte til min server medmindre jeg connecter med lan ip<br />
dvs 192.168.0.103:27015<br />
men ikke min rigtige ip:<br />
BLEEPEDUDMÅIKKESE:27015<br />
den siger bare at den ikke reager<br />
og vis jeg joiner min Lan ip<br />
siger den til mine venner Servern reager ikke<br />
<br />
PLZ hjælp mig!<br />
<br />
Bruger:<br />
D-Link router<br />
Dir 300<br />
<br />
Port åbnet:<br />
27015 UDP]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server wont respond]]></title>
			<link>http://forums.srcds.com/viewtopic/15241</link>
			<pubDate>Tue, 31 Aug 2010 02:49:42 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15241</guid>
			<description><![CDATA[Ok, ive been reading these forums for too long, too much crap on the others. So, my problem is that i have the server up, and it says its running, and i can find it in the internet section. but when me, or my friends try to connect i says "failed after 4 tries" HELP im using vista ultimate!<br />
-Ben]]></description>
			<content:encoded><![CDATA[Ok, ive been reading these forums for too long, too much crap on the others. So, my problem is that i have the server up, and it says its running, and i can find it in the internet section. but when me, or my friends try to connect i says "failed after 4 tries" HELP im using vista ultimate!<br />
-Ben]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can't connect to an internet server from within the LAN]]></title>
			<link>http://forums.srcds.com/viewtopic/15240</link>
			<pubDate>Mon, 30 Aug 2010 19:50:30 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15240</guid>
			<description><![CDATA[Hi, <br />
<br />
So, I've read your excellent tutorials and successfully installed two alien swarm servers (I've copied the folder, so there is actually two different servers running, not just two instances of the same srcds.exe file) on the machine detailed below. Everything is fine, except that I can <span style="font-weight: bold;">not</span> connect to the sv from another computer within the LAN <span style="font-weight: bold;">if and olny if</span> the sv is currently empty. If there is any other player on, I connect and play without any problems.<br />
<br />
Also, people have complained about lag when there is 7/8 players on, so I would also like to know if it's really possible to run two servers in this machine/with this connection.<br />
<br />
Info:<br />
<br />
Win XP Pro 32bit (5.1 build 2600)<br />
Intel core2 4300 @ 1.8GHz<br />
2GB RAM<br />
Alien Swarm<br />
No mods so far<br />
<br />
startup:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>srcds.exe -console -game swarm +map lobby -maxplayers 4 -autoupdate +exec server.cfg</code></div></div>
<br />
The hired ISP provides me theoretically (edit: now confirmed in my signature, though I shall retest in a higher traffic time)10Mbps down/800Kbps up, wich should be fine for up to 18 players, right?<br />
<br />
The network is typical, and the router is the D-link DL524<br />
<br />
192.168.101:27015 &lt;-router-&gt; 189.123.199.30:27015<br />
192.168.101:27016 &lt;-router-&gt; 189.123.199.30:27016<br />
<br />
<br />
All help shall be appreciated!]]></description>
			<content:encoded><![CDATA[Hi, <br />
<br />
So, I've read your excellent tutorials and successfully installed two alien swarm servers (I've copied the folder, so there is actually two different servers running, not just two instances of the same srcds.exe file) on the machine detailed below. Everything is fine, except that I can <span style="font-weight: bold;">not</span> connect to the sv from another computer within the LAN <span style="font-weight: bold;">if and olny if</span> the sv is currently empty. If there is any other player on, I connect and play without any problems.<br />
<br />
Also, people have complained about lag when there is 7/8 players on, so I would also like to know if it's really possible to run two servers in this machine/with this connection.<br />
<br />
Info:<br />
<br />
Win XP Pro 32bit (5.1 build 2600)<br />
Intel core2 4300 @ 1.8GHz<br />
2GB RAM<br />
Alien Swarm<br />
No mods so far<br />
<br />
startup:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>srcds.exe -console -game swarm +map lobby -maxplayers 4 -autoupdate +exec server.cfg</code></div></div>
<br />
The hired ISP provides me theoretically (edit: now confirmed in my signature, though I shall retest in a higher traffic time)10Mbps down/800Kbps up, wich should be fine for up to 18 players, right?<br />
<br />
The network is typical, and the router is the D-link DL524<br />
<br />
192.168.101:27015 &lt;-router-&gt; 189.123.199.30:27015<br />
192.168.101:27016 &lt;-router-&gt; 189.123.199.30:27016<br />
<br />
<br />
All help shall be appreciated!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Extreme Lag On My GMOD Server.]]></title>
			<link>http://forums.srcds.com/viewtopic/15239</link>
			<pubDate>Mon, 30 Aug 2010 19:01:41 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15239</guid>
			<description><![CDATA[<span style="font-weight: bold;">BASIC INFO</span><br />
<span style="font-weight: bold;">Server OS:</span> Windows Server 2008 R2<br />
<span style="font-weight: bold;">Processor: </span> Intel Core2Quad Q9650 3.0GHz 12MB L2 Cache LGA 775 95W Quad-Core Processor - Retail<br />
<span style="font-weight: bold;">Ram:</span> 8GB<br />
<span style="font-weight: bold;">Game(s)</span>: Garry's Mod<br />
<span style="font-weight: bold;">Start Up Command:</span> C:\servers\gmod\build\orangebox\srcds.exe -console -game garrysmod -ip 69.162.65.148 -fps_max 128 +map gm_flatgrass +maxplayers 32<br />
<span style="font-weight: bold;">Admin Mods:</span> MetaMod:Source,SourceMod<br />
<hr />
<span style="font-weight: bold;">NETWORK AND BANDWIDTH INFO</span><br />
<span style="font-weight: bold;">Bandwidth: </span><br />
<a href="http://www.speedtest.net" target="_blank"><img src="http://www.speedtest.net/result/934157263.png" border="0" alt="[Image: 934157263.png&#93;" /></a><br />
<span style="font-weight: bold;">Router:</span> N/A - Datacenter<br />
<span style="font-weight: bold;">Local IP of Server:</span> Not On LAN<br />
<span style="font-weight: bold;">External IP:</span> 69.162.65.148<br />
<span style="font-weight: bold;">Port Forwarding Screen Shot:</span> N/A Direct Connection<br />
<span style="font-weight: bold;">My Network:</span> [Server&#93; --&gt; [Internet&#93;<br />
<hr />
<span style="font-weight: bold;">ADVANCED INFO</span><br />
Basically my server is lagging really bad. When we get 5 players everyone pings shoots 200. I heard there are srcdsfpsboosters and Windows Media Player can help the problem but i want to confirm that it will before doing it.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">BASIC INFO</span><br />
<span style="font-weight: bold;">Server OS:</span> Windows Server 2008 R2<br />
<span style="font-weight: bold;">Processor: </span> Intel Core2Quad Q9650 3.0GHz 12MB L2 Cache LGA 775 95W Quad-Core Processor - Retail<br />
<span style="font-weight: bold;">Ram:</span> 8GB<br />
<span style="font-weight: bold;">Game(s)</span>: Garry's Mod<br />
<span style="font-weight: bold;">Start Up Command:</span> C:\servers\gmod\build\orangebox\srcds.exe -console -game garrysmod -ip 69.162.65.148 -fps_max 128 +map gm_flatgrass +maxplayers 32<br />
<span style="font-weight: bold;">Admin Mods:</span> MetaMod:Source,SourceMod<br />
<hr />
<span style="font-weight: bold;">NETWORK AND BANDWIDTH INFO</span><br />
<span style="font-weight: bold;">Bandwidth: </span><br />
<a href="http://www.speedtest.net" target="_blank"><img src="http://www.speedtest.net/result/934157263.png" border="0" alt="[Image: 934157263.png]" /></a><br />
<span style="font-weight: bold;">Router:</span> N/A - Datacenter<br />
<span style="font-weight: bold;">Local IP of Server:</span> Not On LAN<br />
<span style="font-weight: bold;">External IP:</span> 69.162.65.148<br />
<span style="font-weight: bold;">Port Forwarding Screen Shot:</span> N/A Direct Connection<br />
<span style="font-weight: bold;">My Network:</span> [Server] --&gt; [Internet]<br />
<hr />
<span style="font-weight: bold;">ADVANCED INFO</span><br />
Basically my server is lagging really bad. When we get 5 players everyone pings shoots 200. I heard there are srcdsfpsboosters and Windows Media Player can help the problem but i want to confirm that it will before doing it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Counter-Strike: Source Update Available (8-30-10)]]></title>
			<link>http://forums.srcds.com/viewtopic/15238</link>
			<pubDate>Mon, 30 Aug 2010 18:00:01 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15238</guid>
			<description><![CDATA[<blockquote><cite>Jason Ruymen Wrote:</cite>A required update to Counter-Strike: Source is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:<br />
<br />
Source Engine ( TF2, DoD:S, CS:S )<br />
- Fixed hang when typing "map" twice in the console.<br />
<br />
Counter-Strike: Source<br />
- Smoke Grenades:<br />
      - Made them bloom faster.<br />
      - Made them more opaque.<br />
      - Fixed "one way" smoke.<br />
- Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )<br />
<br />
Jason</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote><cite>Jason Ruymen Wrote:</cite>A required update to Counter-Strike: Source is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:<br />
<br />
Source Engine ( TF2, DoD:S, CS:S )<br />
- Fixed hang when typing "map" twice in the console.<br />
<br />
Counter-Strike: Source<br />
- Smoke Grenades:<br />
      - Made them bloom faster.<br />
      - Made them more opaque.<br />
      - Fixed "one way" smoke.<br />
- Changed walk speed to be 0.52x of run speed ( Counter-Strike 1.6 )<br />
<br />
Jason</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Low Server FPS]]></title>
			<link>http://forums.srcds.com/viewtopic/15237</link>
			<pubDate>Mon, 30 Aug 2010 17:06:25 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15237</guid>
			<description><![CDATA[Hi there,<br />
<br />
I have a TF2 server in Brazil and I am having a quite bad problem, while the server is running ok, no lag, in a certain moment, the sv: line on net_graph fall for 3~20, since it normal value is 150~200. When it comes low, the var: goes to 10, since it normal value is 3.<br />
<br />
This problem just happens when the server is with more than 20 players. <br />
<br />
What causes it ?<br />
<br />
The dedicated configuration:<br />
Amd phenon 9600 Quad Core 2.31Ghz<br />
4GB RAM<br />
Windows Server 2003 64bits<br />
Startup command : C:\tf2\orangebox\srcds.exe -console -game tf -maxplayers 22 -tickrate 66 +fps_max 250 +map ctf_turbine -exec server.cfg -autoupdate +port 27017<br />
<br />
The server:<br />
Sourcemod + Metamod.<br />
There is one other server in the same machine, as well 3 others Soldat servers.<br />
<br />
Sorry for my english, but i think its understandable.<br />
<br />
Thanks at all.<br />
<br />
200.155.33.84:27018]]></description>
			<content:encoded><![CDATA[Hi there,<br />
<br />
I have a TF2 server in Brazil and I am having a quite bad problem, while the server is running ok, no lag, in a certain moment, the sv: line on net_graph fall for 3~20, since it normal value is 150~200. When it comes low, the var: goes to 10, since it normal value is 3.<br />
<br />
This problem just happens when the server is with more than 20 players. <br />
<br />
What causes it ?<br />
<br />
The dedicated configuration:<br />
Amd phenon 9600 Quad Core 2.31Ghz<br />
4GB RAM<br />
Windows Server 2003 64bits<br />
Startup command : C:\tf2\orangebox\srcds.exe -console -game tf -maxplayers 22 -tickrate 66 +fps_max 250 +map ctf_turbine -exec server.cfg -autoupdate +port 27017<br />
<br />
The server:<br />
Sourcemod + Metamod.<br />
There is one other server in the same machine, as well 3 others Soldat servers.<br />
<br />
Sorry for my english, but i think its understandable.<br />
<br />
Thanks at all.<br />
<br />
200.155.33.84:27018]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What is the best kernel for 1000fps currently?]]></title>
			<link>http://forums.srcds.com/viewtopic/15236</link>
			<pubDate>Mon, 30 Aug 2010 13:56:04 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/15236</guid>
			<description><![CDATA[What kernel should I choose for 1000fps? Is 2.6.33.7-rt29 good for that purpose?<br />
<br />
Thanks.]]></description>
			<content:encoded><![CDATA[What kernel should I choose for 1000fps? Is 2.6.33.7-rt29 good for that purpose?<br />
<br />
Thanks.]]></content:encoded>
		</item>
	</channel>
</rss>