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	<channel>
		<title><![CDATA[SRCDS.com Forums - All Forums]]></title>
		<link>http://forums.srcds.com/</link>
		<description><![CDATA[SRCDS.com Forums - http://forums.srcds.com]]></description>
		<pubDate>Sun, 21 Mar 2010 09:27:23 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Rcon Bypass]]></title>
			<link>http://forums.srcds.com/viewtopic/13947</link>
			<pubDate>Sun, 21 Mar 2010 00:29:37 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13947</guid>
			<description><![CDATA[Hey SRCDS forums back here again with another problem. Not really much of a problem but i want to secure rcon from any script,any hack, anything that is able to get into rcon I try disabling rcon by putting "" or "     " but my friend used his script in order to get in rcon. I'm like trying to get ahead because my friend told me that a hacker that he knew or a scripter said he will or would hack my server so I'm trying the best to secure it. If you have anything that can help let me know. I want to get ahead so it wouldn't get hacked. <br />
<br />
- Thanks SRCDS forums.]]></description>
			<content:encoded><![CDATA[Hey SRCDS forums back here again with another problem. Not really much of a problem but i want to secure rcon from any script,any hack, anything that is able to get into rcon I try disabling rcon by putting "" or "     " but my friend used his script in order to get in rcon. I'm like trying to get ahead because my friend told me that a hacker that he knew or a scripter said he will or would hack my server so I'm trying the best to secure it. If you have anything that can help let me know. I want to get ahead so it wouldn't get hacked. <br />
<br />
- Thanks SRCDS forums.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Running srcds.exe]]></title>
			<link>http://forums.srcds.com/viewtopic/13946</link>
			<pubDate>Sat, 20 Mar 2010 23:37:33 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13946</guid>
			<description><![CDATA[hi im new and probably my 1st forum post (of all forums in the whole internet)<br />
I wanted to make a server (CS:S)and im in the running the srcds.exe part<br />
I tried making the shortcut of srcds or run it by cmd <br />
(BY this c:\srcds\srcds.exe -console -game cstrike +map de_dust -maxplayers 16 -autoupdate)<br />
<br />
and this what shows up in the cmd window:<br />
<br />
Console Initialized<br />
Game.dll loaded for "Counter-Strike: Source"<br />
maxplayers set to 32<br />
maxplayers set to 20<br />
Network:﻿ IP 192.168.0.103, mode MP, dedicated Yes,port 27015 SV / 27005 CL<br />
Executing dedicated server config file.......<br />
(Then the cmd windows crashes)<br />
I tried using the restart batch file but still crash please help me with this]]></description>
			<content:encoded><![CDATA[hi im new and probably my 1st forum post (of all forums in the whole internet)<br />
I wanted to make a server (CS:S)and im in the running the srcds.exe part<br />
I tried making the shortcut of srcds or run it by cmd <br />
(BY this c:\srcds\srcds.exe -console -game cstrike +map de_dust -maxplayers 16 -autoupdate)<br />
<br />
and this what shows up in the cmd window:<br />
<br />
Console Initialized<br />
Game.dll loaded for "Counter-Strike: Source"<br />
maxplayers set to 32<br />
maxplayers set to 20<br />
Network:﻿ IP 192.168.0.103, mode MP, dedicated Yes,port 27015 SV / 27005 CL<br />
Executing dedicated server config file.......<br />
(Then the cmd windows crashes)<br />
I tried using the restart batch file but still crash please help me with this]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I have a bandwith cap..What can i do...]]></title>
			<link>http://forums.srcds.com/viewtopic/13945</link>
			<pubDate>Sat, 20 Mar 2010 17:15:59 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13945</guid>
			<description><![CDATA[Hi, Im Dj<br />
Im ruining a home server and i was wondering a few things <br />
<br />
How much bandwidth am i using and how to i make it so i use very little as i can on my server? <br />
<br />
My isp is comcast, My mother works for them so we get a discount, Not my point however...<br />
<br />
They have a 250 GB per month cap or &#36;15 charge for each 10 GB over the cap.<br />
<br />
Now me and my bother game almost everyday for about 6 hours a day <br />
He only plays source games really and bfho ( I don't know if this s useful  )<br />
<br />
How do i find out how much bandwidth we are using on the whole network without having to install some tool to every PC ?<br />
<br />
And as for as my server how much bandwidth does 9 slots take up? <br />
<br />
I have <br />
<a href="http://www.speedtest.net" target="_blank"><img src="http://www.speedtest.net/result/755543175.png" border="0" alt="[Image: 755543175.png&#93;" /></a><br />
<br />
What can i do for server rates to Lower how much traffic it use's per moth <br />
<br />
The game i am running on the server is Garrysmod,Gamemode is Hoverskate V2<br />
<br />
 <br />
Also does anyone know of a free fast dl?<br />
<br />
users cant seem to Dl content - its also dl 4 maps at once... <br />
and it wont work it will stop after dl 1st map<br />
<br />
Sorry for spelling im deaf]]></description>
			<content:encoded><![CDATA[Hi, Im Dj<br />
Im ruining a home server and i was wondering a few things <br />
<br />
How much bandwidth am i using and how to i make it so i use very little as i can on my server? <br />
<br />
My isp is comcast, My mother works for them so we get a discount, Not my point however...<br />
<br />
They have a 250 GB per month cap or &#36;15 charge for each 10 GB over the cap.<br />
<br />
Now me and my bother game almost everyday for about 6 hours a day <br />
He only plays source games really and bfho ( I don't know if this s useful  )<br />
<br />
How do i find out how much bandwidth we are using on the whole network without having to install some tool to every PC ?<br />
<br />
And as for as my server how much bandwidth does 9 slots take up? <br />
<br />
I have <br />
<a href="http://www.speedtest.net" target="_blank"><img src="http://www.speedtest.net/result/755543175.png" border="0" alt="[Image: 755543175.png]" /></a><br />
<br />
What can i do for server rates to Lower how much traffic it use's per moth <br />
<br />
The game i am running on the server is Garrysmod,Gamemode is Hoverskate V2<br />
<br />
 <br />
Also does anyone know of a free fast dl?<br />
<br />
users cant seem to Dl content - its also dl 4 maps at once... <br />
and it wont work it will stop after dl 1st map<br />
<br />
Sorry for spelling im deaf]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Strange Problem Server running SLOW]]></title>
			<link>http://forums.srcds.com/viewtopic/13944</link>
			<pubDate>Sat, 20 Mar 2010 13:44:04 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13944</guid>
			<description><![CDATA[I cant figure this out my CS:S server is running slow about 1/10th normal speed.<br />
<br />
The fps and tick rate are fine so is the bandwidth its just the people objects guns everything is working at about 1/10th the normal speed.<br />
<br />
I have tried turning off all my plugins, using a default cfg, updating the server, and its still doing it.<br />
<br />
<br />
Anyway heres my system info and stuff.<br />
<br />
srcds.exe -game cstrike +map surf_melons +port 27015 -maxplayers 32 -autoupdate -tickrate 100 -console<br />
<br />
Running Windows 7 32-bit<br />
4 GB or RAM<br />
4 CPUs, Frequency: 4.8 Ghz,  Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV]]></description>
			<content:encoded><![CDATA[I cant figure this out my CS:S server is running slow about 1/10th normal speed.<br />
<br />
The fps and tick rate are fine so is the bandwidth its just the people objects guns everything is working at about 1/10th the normal speed.<br />
<br />
I have tried turning off all my plugins, using a default cfg, updating the server, and its still doing it.<br />
<br />
<br />
Anyway heres my system info and stuff.<br />
<br />
srcds.exe -game cstrike +map surf_melons +port 27015 -maxplayers 32 -autoupdate -tickrate 100 -console<br />
<br />
Running Windows 7 32-bit<br />
4 GB or RAM<br />
4 CPUs, Frequency: 4.8 Ghz,  Features: GenuineIntel SSE SSE2 MMX RDTSC CMOV FCMOV]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Couldn't allocate dedicated server UDP port]]></title>
			<link>http://forums.srcds.com/viewtopic/13943</link>
			<pubDate>Sat, 20 Mar 2010 13:19:59 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13943</guid>
			<description><![CDATA[Hej.<br />
<br />
Folk kan ikke joine min server. Kun når jeg sender min IP(<a href="http://whatismyipaddress.com" target="_blank">http://whatismyipaddress.com</a>), så kan de godt. <br />
<br />
Og da jeg lavede en genvej af srcds.exe<br />
<br />
Og når jeg skriver den kode in: -console -game cstrike -autoupdate +maxplayers 16 +map hoejhus9_v3 -trickrate 66 -ip 90.185.151.6<br />
<br />
Så vil den ikke. Så siger den: "Couldn't allocate dedicated server UDP port"<br />
<br />
Jeg har også åbnet portene: 1200-1200, 27000-27015, 27020-27039. Og der er ikke noget der, man kan godt se porten: 27015. <br />
<br />
Ved ikke hvad jeg skal gør, har prøvet så mange ting, og den gider stadig ikke... :s]]></description>
			<content:encoded><![CDATA[Hej.<br />
<br />
Folk kan ikke joine min server. Kun når jeg sender min IP(<a href="http://whatismyipaddress.com" target="_blank">http://whatismyipaddress.com</a>), så kan de godt. <br />
<br />
Og da jeg lavede en genvej af srcds.exe<br />
<br />
Og når jeg skriver den kode in: -console -game cstrike -autoupdate +maxplayers 16 +map hoejhus9_v3 -trickrate 66 -ip 90.185.151.6<br />
<br />
Så vil den ikke. Så siger den: "Couldn't allocate dedicated server UDP port"<br />
<br />
Jeg har også åbnet portene: 1200-1200, 27000-27015, 27020-27039. Og der er ikke noget der, man kan godt se porten: 27015. <br />
<br />
Ved ikke hvad jeg skal gør, har prøvet så mange ting, og den gider stadig ikke... :s]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CS:S connect and crash]]></title>
			<link>http://forums.srcds.com/viewtopic/13942</link>
			<pubDate>Sat, 20 Mar 2010 12:21:57 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13942</guid>
			<description><![CDATA[Hi,<br />
<br />
About the video in here;<br />
<br />
<a href="http://www.youtube.com/watch?v=24kHe7CFpBU" target="_blank">http://www.youtube.com/watch?v=24kHe7CFpBU</a><br />
<br />
How it is possible to prevent these attacks ?]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
About the video in here;<br />
<br />
<a href="http://www.youtube.com/watch?v=24kHe7CFpBU" target="_blank">http://www.youtube.com/watch?v=24kHe7CFpBU</a><br />
<br />
How it is possible to prevent these attacks ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[steam_id_pending]]></title>
			<link>http://forums.srcds.com/viewtopic/13941</link>
			<pubDate>Sat, 20 Mar 2010 10:36:25 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13941</guid>
			<description><![CDATA[Server configuration:<br />
<br />
Phenom II 940 3.0Ghz, 8GB DDR2 800 RAM, 4x500GB RAID-10 SATA with a 1TB backup drive for the array.<br />
<br />
CentOS 5 64bit with wine.<br />
<br />
I'm running a Garrysmod server, and I get steam_id_pending for the first two minutes (it then goes away). It's not really groundbreaking, but it is annoying.<br />
<br />
I keep hearing about how it might be a dl issue (wine lacking a system32 dl) if so, does anyone know the specific DL in question?.<br />
<br />
I know your going to say use windows, but the problem for me is that I am using a software RAID and not a hardware. Now, I could emulate a hardware raid through BIOS for windows, but to be honest it would be a pain and it lacks the features the linux software raid has (mdadm).<br />
<br />
And don't say not to use raid because I get the following with raid in terms of speed:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>hdparm -tT /dev/md0<br />
<br />
/dev/md0:<br />
 Timing cached reads:&nbsp;&nbsp; 11672 MB in&nbsp;&nbsp;2.00 seconds = 5839.79 MB/sec<br />
 Timing buffered disk reads:&nbsp;&nbsp;722 MB in&nbsp;&nbsp;3.03 seconds = 238.63 MB/sec</code></div></div>
<br />
238MB/s beats the 40-80MB/s I would get out of a single drive.<br />
<br />
Anyway, yeah. Do you know how to solve this problem?. Thanks!.<br />
<br />
Edit:<br />
<br />
Wine is also printing the following in its own window (not srcds):<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>fixme:netdll:NtLockFile I/O Completion on lock not implemented yet.</code></div></div>
]]></description>
			<content:encoded><![CDATA[Server configuration:<br />
<br />
Phenom II 940 3.0Ghz, 8GB DDR2 800 RAM, 4x500GB RAID-10 SATA with a 1TB backup drive for the array.<br />
<br />
CentOS 5 64bit with wine.<br />
<br />
I'm running a Garrysmod server, and I get steam_id_pending for the first two minutes (it then goes away). It's not really groundbreaking, but it is annoying.<br />
<br />
I keep hearing about how it might be a dl issue (wine lacking a system32 dl) if so, does anyone know the specific DL in question?.<br />
<br />
I know your going to say use windows, but the problem for me is that I am using a software RAID and not a hardware. Now, I could emulate a hardware raid through BIOS for windows, but to be honest it would be a pain and it lacks the features the linux software raid has (mdadm).<br />
<br />
And don't say not to use raid because I get the following with raid in terms of speed:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>hdparm -tT /dev/md0<br />
<br />
/dev/md0:<br />
 Timing cached reads:&nbsp;&nbsp; 11672 MB in&nbsp;&nbsp;2.00 seconds = 5839.79 MB/sec<br />
 Timing buffered disk reads:&nbsp;&nbsp;722 MB in&nbsp;&nbsp;3.03 seconds = 238.63 MB/sec</code></div></div>
<br />
238MB/s beats the 40-80MB/s I would get out of a single drive.<br />
<br />
Anyway, yeah. Do you know how to solve this problem?. Thanks!.<br />
<br />
Edit:<br />
<br />
Wine is also printing the following in its own window (not srcds):<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>fixme:netdll:NtLockFile I/O Completion on lock not implemented yet.</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SRCDS on webserver... cPanel? What?]]></title>
			<link>http://forums.srcds.com/viewtopic/13940</link>
			<pubDate>Sat, 20 Mar 2010 04:40:05 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13940</guid>
			<description><![CDATA[Sorry I'm a complete noob at this whole thing with servers. I just have a friend who has some space available at IX-Webhosting and we were wondering if it would be possible to run a game server from that. I have experience running a CS:S server from one of my own shunned computators in my house, I understand how to configure everything but what I want to know is -&gt; is it possible to execute binary files on an internet server? How?<br />
<br />
I've heard about cPanel, Plesk, Cron, some other stuff but when I try searching up what these are on Google all it returns to me is 'cPanel file management blah blah blah' Are these things even related to running a game server?<br />
<br />
As I said: Complete noob, don't bash at me for this :S<br />
just wanna know:<br />
<br />
- Are we able to run a game server from IX-Webhosting? - Meant to be CS:S Server<br />
<br />
- How would we go about doing this?<br />
<br />
- If we can't run it off IX-Webhosting, what/where can we run it from? - this meaning other multipurpose hosting services not meant only as game servers. We know about gameservers.com and such.<br />
<br />
Please no comments like 'eewww IX hosting sucks. go with blahblahblah' and<br />
Thanks to anyone who helps in advanced]]></description>
			<content:encoded><![CDATA[Sorry I'm a complete noob at this whole thing with servers. I just have a friend who has some space available at IX-Webhosting and we were wondering if it would be possible to run a game server from that. I have experience running a CS:S server from one of my own shunned computators in my house, I understand how to configure everything but what I want to know is -&gt; is it possible to execute binary files on an internet server? How?<br />
<br />
I've heard about cPanel, Plesk, Cron, some other stuff but when I try searching up what these are on Google all it returns to me is 'cPanel file management blah blah blah' Are these things even related to running a game server?<br />
<br />
As I said: Complete noob, don't bash at me for this :S<br />
just wanna know:<br />
<br />
- Are we able to run a game server from IX-Webhosting? - Meant to be CS:S Server<br />
<br />
- How would we go about doing this?<br />
<br />
- If we can't run it off IX-Webhosting, what/where can we run it from? - this meaning other multipurpose hosting services not meant only as game servers. We know about gameservers.com and such.<br />
<br />
Please no comments like 'eewww IX hosting sucks. go with blahblahblah' and<br />
Thanks to anyone who helps in advanced]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[failed to startAdding masterserver x.x.x.x:x]]></title>
			<link>http://forums.srcds.com/viewtopic/13939</link>
			<pubDate>Sat, 20 Mar 2010 03:32:05 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13939</guid>
			<description><![CDATA[Well I've been plucking away at trying to start a TF2 server, but to no avail.  <br />
<br />
Here's the lowdown: <br />
<br />
BASIC INFO<br />
Server OS: Microsoft Windows XP Media Center Edition, Service Pack 3<br />
Processor: AMD Athlon 64X Dual Core Processor 3800+ 2.00GHz<br />
Ram: 1 Gb.<br />
Game(s): Team Fortress 2<br />
Start Up Command:(batch script) c:\HLserver\orangebox\srcds.exe -console -game tf -hostport 27015 +maxplayers 24 +map ctf_2fort<br />
Admin Mods: none<br />
<br />
Full Install command:c:\HLServer\hldsupdatetool -command update -game tf -dir c:\HLServer<br />
<br />
<blockquote><cite>Quote:</cite>Console initialized.<br />
game.dll loaded for "Team Fortress"<br />
Particles: Missing 'particles/error.pcf'<br />
maxplayers set to 24<br />
Network: IP x.x.x.x, mode MP, dedicated Yes, ports 27015 SV / 27005 CL<br />
Executing dedicated server config file<br />
Failed to load Steam ServiceServiceStart: failed to startAdding master server 72.165.61.136:27011<br />
Connection to Steam servers successful.<br />
   VAC secure mode is activated. </blockquote>
<br />
has anyone seen this error/has any advice?<br />
<br />
-Thanks!]]></description>
			<content:encoded><![CDATA[Well I've been plucking away at trying to start a TF2 server, but to no avail.  <br />
<br />
Here's the lowdown: <br />
<br />
BASIC INFO<br />
Server OS: Microsoft Windows XP Media Center Edition, Service Pack 3<br />
Processor: AMD Athlon 64X Dual Core Processor 3800+ 2.00GHz<br />
Ram: 1 Gb.<br />
Game(s): Team Fortress 2<br />
Start Up Command:(batch script) c:\HLserver\orangebox\srcds.exe -console -game tf -hostport 27015 +maxplayers 24 +map ctf_2fort<br />
Admin Mods: none<br />
<br />
Full Install command:c:\HLServer\hldsupdatetool -command update -game tf -dir c:\HLServer<br />
<br />
<blockquote><cite>Quote:</cite>Console initialized.<br />
game.dll loaded for "Team Fortress"<br />
Particles: Missing 'particles/error.pcf'<br />
maxplayers set to 24<br />
Network: IP x.x.x.x, mode MP, dedicated Yes, ports 27015 SV / 27005 CL<br />
Executing dedicated server config file<br />
Failed to load Steam ServiceServiceStart: failed to startAdding master server 72.165.61.136:27011<br />
Connection to Steam servers successful.<br />
   VAC secure mode is activated. </blockquote>
<br />
has anyone seen this error/has any advice?<br />
<br />
-Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to setup fast http downloading?]]></title>
			<link>http://forums.srcds.com/viewtopic/13937</link>
			<pubDate>Fri, 19 Mar 2010 19:33:18 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13937</guid>
			<description><![CDATA[Hey, this is my first post and would like to say that I DID search the forums first. Now onto the question. How can I  setup a webhost to host maps and files, and where.]]></description>
			<content:encoded><![CDATA[Hey, this is my first post and would like to say that I DID search the forums first. Now onto the question. How can I  setup a webhost to host maps and files, and where.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Community Sponsorship (!HELP WANTED!)]]></title>
			<link>http://forums.srcds.com/viewtopic/13936</link>
			<pubDate>Fri, 19 Mar 2010 16:33:00 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13936</guid>
			<description><![CDATA[<span style="font-weight: bold;">-----------------------------------------------<br />
FPS GAMING COMMUNITY INFORMATION POST<br />
-----------------------------------------------</span><br />
<br />
Hello and welcome to newly formed FPS Gaming Community. We strive to offer the best gaming experience for every player while maintaining an older, mature environment through community-based interaction. We play and host servers for all sorts of games, including but not limited to Battlefield Bad Company 2, Battlefield 2, Call of Duty 4, and Counter-Strike: Source and growing. While we sure aren't the biggest community on the internet, we pride ourselves with our collection of core veteran members, some of which have been with us for 5 or 6 years.<br />
<br />
<span style="font-weight: bold;">What is FPS Gaming In Short?<br />
<br />
<span style="color: blue;">- NO DONATIONS REQUIRED (Read Again)<br />
<br />
- OPEN TO THE PUBLIC <br />
- MATURE COMMUNITY (20+)<br />
- QUALITY ADMIN SERVERS <br />
</span><br />
<span style="color: teal;">The Community fuels the Servers &gt;&lt;  the Servers fuel the Community!</span></span><br />
<br />
<br />
We are looking to provide a home for random public gamers that visit our servers, community members &amp; teams and anyone interested in a great environment to enjoy your gaming experience. From ages 15 to 55+ once again we stress a mature setting. This is an public community and your competition, game rank or total skill level is not going to matter. We are trying to develop the proper structure to make sure we everyone is included.<br />
<br />
<br />
<span style="font-weight: bold;">---------------<br />
FPSGS Community<br />
---------------</span><br />
<br />
By joining our FREE community, you can enjoy the following:<br />
<br />
-Unlimited forum access that includes private reviews, demos, screenshots, and in depth discussion topics.<br />
-Access to Public and Private ventrilo channels<br />
-Priority access to all FPSGS Community game servers<br />
-GIVEAWAYS! Chances to win servers and hardware every month for all types of ways. (FPSGS Giveaways)<br />
<span style="font-weight: bold;"><br />
<br />
The more we grow - the larger our sponsors. 5 to 10 + Teams dedicated to making the community grow!<br />
<br />
-----------------------------------------<br />
FPSGS Community Sponsored Teams WANTED<br />
-----------------------------------------<br />
<br />
THE MORE YOU DO, THE MORE YOU GET!</span><br />
<br />
We are looking for key staff members and sponsored teams to take positions in our growing community. Unlike other communities, where one man's word is law, we strive to use forms based off of a democratic republic government. The positions we support follow the sponsorship information:<br />
<br />
<span style="font-weight: bold;">If chosen by our community,we will fully sponsor public teams with the following:</span><br />
-FREE Game Servers (Ranked/Public/Private)<br />
-FREE Ventrilo Channels (<a href="http://www.fpsgs.com" target="_blank">http://www.fpsgs.com</a>)<br />
-Free Webhosting with CUSTOM template, including MAD e-Media Gaming CMS (<a href="http://mad-emedia.com" target="_blank">http://mad-emedia.com</a>)<br />
-Free Private access to the FPSGS Archives, including special perks only for sponsored teams.<br />
-Other Future Resources once commitment from individual team effort.<br />
<br />
<br />
<span style="font-weight: bold;">We only require the following:</span><br />
-MUST be a growing community / team with 15-20++ active members.<br />
-MUST be accustomed to a mature and adult-oriented environment while still able to enjoy the games to the fullest.<br />
-MUST be your own team or "entity" - no multigaming teams will be considered without through research behind the originality of your teams.<br />
<br />
Please email chris@fpsgs.com with interests in community-based team sponsorships. Please use the subject line: Community Sponsorship Application.<br />
<span style="font-weight: bold;"><br />
<br />
----------------------------------<br />
Community Positions - STAFF WANTED<br />
----------------------------------<br />
</span><br />
<span style="font-weight: bold;">Founder and CEO</span> - Founder and Executive Officer for the company.<br />
Positions Available: <span style="font-weight: bold;">0</span><br />
<br />
<br />
<span style="font-weight: bold;">Senior Officers</span> - If for some reason the CEO is unavailable, these senior officers act in his place and also act as head of the Council.<br />
Positions Available: <span style="font-weight: bold;">2</span><br />
<br />
<br />
<span style="font-weight: bold;">Community Council</span> - The basic organization that forms the community. These "coucil members" solve problems by voting on what is best for the community as a whole. These members act as bridges from the public to the administrative and senior staff of the FPSGS community. Have a problem? Bring it up with a council member and he will mention it during a daily or weekly meeting.<br />
Positions Available: <span style="font-weight: bold;">8</span><br />
<br />
<br />
<span style="font-weight: bold;">Division Leaders</span> - One or two division leaders will be put in charge of a game for the FPSGS community. The tasks associated with division leaders include organizing weekly, biweekly, or monthly events and general TCOB.<br />
Positions Available: <span style="font-weight: bold;">5</span><br />
<br />
<br />
<span style="font-weight: bold;">Head Server Administrators </span>- Several server admins will be available for support in each game server we provide. These administrators will be in charge of distributing administrative privledges to other users, editing and adding different public mods and maps, and general server upkeep. Knowledge of game engines / multiplayer is a must. Abuse will not be tolerated and will be dealt with case-by-case.<br />
Positions Available: <span style="font-weight: bold;">1-2</span> per game server<br />
<br />
<span style="font-weight: bold;">---------------<br />
Other Positions<br />
---------------<br />
</span><br />
<br />
<span style="font-weight: bold;">Moderators</span> - These members will be responsible for keeping an eye on our public forums. Moderators ("mods") will have access to edit or remove a post per FPSGS's Acceptable Use Policy. Mod positions are a good way to work your way up the community ladder.<br />
<br />
<span style="font-weight: bold;">Team Leaders</span> - Owners and Leaders of our respected gaming teams will have administrative access to their respective game's public servers.<br />
<br />
<span style="font-weight: bold;">Team Members</span> - Along with their leader, members will have special access to the FPSGS Sponsorship section that includes discounts on software, hardware, and upcoming game releases.<br />
<br />
<span style="font-weight: bold;">Server Admins</span> - Game or voice, public or event.. we need admins!<br />
<br />
If interested, please (if applicable) send resumes or relevant information to chris@fpsgs.com. Please use the subject line: Community Staff Application.<br />
<br />
Remember, this is completely free for all users to take advantage of. We at FPSGS ask for nothing in return except for the enjoyment of gaming on our community servers. Want a game server hosted? Show us that it is a popular enough idea and we will provide it! We have a great group of players here as a framework of our community and we'd love to here from everybody.<br />
<br />
For more information about our company and/or network sponsors, please visit the following:<br />
<br />
<img src="http://www.mad-emedia.com/promo/fpsgaming_bar.jpg" border="0" alt="[Image: fpsgaming_bar.jpg&#93;" /><br />
<a href="http://www.fpsgaming.ca" target="_blank">www.fpsgaming.ca</a>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">-----------------------------------------------<br />
FPS GAMING COMMUNITY INFORMATION POST<br />
-----------------------------------------------</span><br />
<br />
Hello and welcome to newly formed FPS Gaming Community. We strive to offer the best gaming experience for every player while maintaining an older, mature environment through community-based interaction. We play and host servers for all sorts of games, including but not limited to Battlefield Bad Company 2, Battlefield 2, Call of Duty 4, and Counter-Strike: Source and growing. While we sure aren't the biggest community on the internet, we pride ourselves with our collection of core veteran members, some of which have been with us for 5 or 6 years.<br />
<br />
<span style="font-weight: bold;">What is FPS Gaming In Short?<br />
<br />
<span style="color: blue;">- NO DONATIONS REQUIRED (Read Again)<br />
<br />
- OPEN TO THE PUBLIC <br />
- MATURE COMMUNITY (20+)<br />
- QUALITY ADMIN SERVERS <br />
</span><br />
<span style="color: teal;">The Community fuels the Servers &gt;&lt;  the Servers fuel the Community!</span></span><br />
<br />
<br />
We are looking to provide a home for random public gamers that visit our servers, community members &amp; teams and anyone interested in a great environment to enjoy your gaming experience. From ages 15 to 55+ once again we stress a mature setting. This is an public community and your competition, game rank or total skill level is not going to matter. We are trying to develop the proper structure to make sure we everyone is included.<br />
<br />
<br />
<span style="font-weight: bold;">---------------<br />
FPSGS Community<br />
---------------</span><br />
<br />
By joining our FREE community, you can enjoy the following:<br />
<br />
-Unlimited forum access that includes private reviews, demos, screenshots, and in depth discussion topics.<br />
-Access to Public and Private ventrilo channels<br />
-Priority access to all FPSGS Community game servers<br />
-GIVEAWAYS! Chances to win servers and hardware every month for all types of ways. (FPSGS Giveaways)<br />
<span style="font-weight: bold;"><br />
<br />
The more we grow - the larger our sponsors. 5 to 10 + Teams dedicated to making the community grow!<br />
<br />
-----------------------------------------<br />
FPSGS Community Sponsored Teams WANTED<br />
-----------------------------------------<br />
<br />
THE MORE YOU DO, THE MORE YOU GET!</span><br />
<br />
We are looking for key staff members and sponsored teams to take positions in our growing community. Unlike other communities, where one man's word is law, we strive to use forms based off of a democratic republic government. The positions we support follow the sponsorship information:<br />
<br />
<span style="font-weight: bold;">If chosen by our community,we will fully sponsor public teams with the following:</span><br />
-FREE Game Servers (Ranked/Public/Private)<br />
-FREE Ventrilo Channels (<a href="http://www.fpsgs.com" target="_blank">http://www.fpsgs.com</a>)<br />
-Free Webhosting with CUSTOM template, including MAD e-Media Gaming CMS (<a href="http://mad-emedia.com" target="_blank">http://mad-emedia.com</a>)<br />
-Free Private access to the FPSGS Archives, including special perks only for sponsored teams.<br />
-Other Future Resources once commitment from individual team effort.<br />
<br />
<br />
<span style="font-weight: bold;">We only require the following:</span><br />
-MUST be a growing community / team with 15-20++ active members.<br />
-MUST be accustomed to a mature and adult-oriented environment while still able to enjoy the games to the fullest.<br />
-MUST be your own team or "entity" - no multigaming teams will be considered without through research behind the originality of your teams.<br />
<br />
Please email chris@fpsgs.com with interests in community-based team sponsorships. Please use the subject line: Community Sponsorship Application.<br />
<span style="font-weight: bold;"><br />
<br />
----------------------------------<br />
Community Positions - STAFF WANTED<br />
----------------------------------<br />
</span><br />
<span style="font-weight: bold;">Founder and CEO</span> - Founder and Executive Officer for the company.<br />
Positions Available: <span style="font-weight: bold;">0</span><br />
<br />
<br />
<span style="font-weight: bold;">Senior Officers</span> - If for some reason the CEO is unavailable, these senior officers act in his place and also act as head of the Council.<br />
Positions Available: <span style="font-weight: bold;">2</span><br />
<br />
<br />
<span style="font-weight: bold;">Community Council</span> - The basic organization that forms the community. These "coucil members" solve problems by voting on what is best for the community as a whole. These members act as bridges from the public to the administrative and senior staff of the FPSGS community. Have a problem? Bring it up with a council member and he will mention it during a daily or weekly meeting.<br />
Positions Available: <span style="font-weight: bold;">8</span><br />
<br />
<br />
<span style="font-weight: bold;">Division Leaders</span> - One or two division leaders will be put in charge of a game for the FPSGS community. The tasks associated with division leaders include organizing weekly, biweekly, or monthly events and general TCOB.<br />
Positions Available: <span style="font-weight: bold;">5</span><br />
<br />
<br />
<span style="font-weight: bold;">Head Server Administrators </span>- Several server admins will be available for support in each game server we provide. These administrators will be in charge of distributing administrative privledges to other users, editing and adding different public mods and maps, and general server upkeep. Knowledge of game engines / multiplayer is a must. Abuse will not be tolerated and will be dealt with case-by-case.<br />
Positions Available: <span style="font-weight: bold;">1-2</span> per game server<br />
<br />
<span style="font-weight: bold;">---------------<br />
Other Positions<br />
---------------<br />
</span><br />
<br />
<span style="font-weight: bold;">Moderators</span> - These members will be responsible for keeping an eye on our public forums. Moderators ("mods") will have access to edit or remove a post per FPSGS's Acceptable Use Policy. Mod positions are a good way to work your way up the community ladder.<br />
<br />
<span style="font-weight: bold;">Team Leaders</span> - Owners and Leaders of our respected gaming teams will have administrative access to their respective game's public servers.<br />
<br />
<span style="font-weight: bold;">Team Members</span> - Along with their leader, members will have special access to the FPSGS Sponsorship section that includes discounts on software, hardware, and upcoming game releases.<br />
<br />
<span style="font-weight: bold;">Server Admins</span> - Game or voice, public or event.. we need admins!<br />
<br />
If interested, please (if applicable) send resumes or relevant information to chris@fpsgs.com. Please use the subject line: Community Staff Application.<br />
<br />
Remember, this is completely free for all users to take advantage of. We at FPSGS ask for nothing in return except for the enjoyment of gaming on our community servers. Want a game server hosted? Show us that it is a popular enough idea and we will provide it! We have a great group of players here as a framework of our community and we'd love to here from everybody.<br />
<br />
For more information about our company and/or network sponsors, please visit the following:<br />
<br />
<img src="http://www.mad-emedia.com/promo/fpsgaming_bar.jpg" border="0" alt="[Image: fpsgaming_bar.jpg]" /><br />
<a href="http://www.fpsgaming.ca" target="_blank">www.fpsgaming.ca</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[hltv]]></title>
			<link>http://forums.srcds.com/viewtopic/13935</link>
			<pubDate>Fri, 19 Mar 2010 12:12:03 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13935</guid>
			<description><![CDATA[I have a linux distro. I am trying to run hltv, the port 27020 is not being used by anything else.<br />
<br />
I execute the following in a .SH file:<br />
hltv_run<br />
#!/bin/sh<br />
./hltv -ip x.x.x.x -port 27020 +maxclients 15 -maxfps 100 +exec hltv.cfg -autoupdate<br />
echo hltv<br />
<br />
I get the following errors:<br />
<br />
All of the commands in the hltv.cfg end up with the following message:<br />
WARNING! System::DispatchCommand: command "delay 180.0  " not registered.<br />
<br />
Then I get the following message that repeats itself:<br />
WARNING! System::RunFrame: system time difference &lt;= 0.<br />
<br />
My hltv.cfg is attached.<br />
<br />
Does anyone have ANY idea of how to fix this?]]></description>
			<content:encoded><![CDATA[I have a linux distro. I am trying to run hltv, the port 27020 is not being used by anything else.<br />
<br />
I execute the following in a .SH file:<br />
hltv_run<br />
#!/bin/sh<br />
./hltv -ip x.x.x.x -port 27020 +maxclients 15 -maxfps 100 +exec hltv.cfg -autoupdate<br />
echo hltv<br />
<br />
I get the following errors:<br />
<br />
All of the commands in the hltv.cfg end up with the following message:<br />
WARNING! System::DispatchCommand: command "delay 180.0  " not registered.<br />
<br />
Then I get the following message that repeats itself:<br />
WARNING! System::RunFrame: system time difference &lt;= 0.<br />
<br />
My hltv.cfg is attached.<br />
<br />
Does anyone have ANY idea of how to fix this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Team Fortress 2 Update Available (3-18-10)]]></title>
			<link>http://forums.srcds.com/viewtopic/13934</link>
			<pubDate>Thu, 18 Mar 2010 18:48:50 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13934</guid>
			<description><![CDATA[<blockquote><cite>Jason Wrote:</cite>A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:<br />
<br />
- Added items submitted to the Contribute! site by members of the community.  Submit your own creations! <a href="http://www.teamfortress.com/contribute/" target="_blank">http://www.teamfortress.com/contribute/</a><br />
<br />
Jason</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote><cite>Jason Wrote:</cite>A required update for Team Fortress 2 is now available.  Please run hldsupdatetool to receive the update.  The specific changes include:<br />
<br />
- Added items submitted to the Contribute! site by members of the community.  Submit your own creations! <a href="http://www.teamfortress.com/contribute/" target="_blank">http://www.teamfortress.com/contribute/</a><br />
<br />
Jason</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[high ping on my own server]]></title>
			<link>http://forums.srcds.com/viewtopic/13933</link>
			<pubDate>Thu, 18 Mar 2010 13:21:58 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13933</guid>
			<description><![CDATA[<img src="http://forums.srcds.com/images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" /><br />
<br />
hey guys... has been more than 1 week that i'm having this problem...<br />
<br />
my own ping is around 90-100ms<br />
but the srcds and the game are in the same pc...<br />
why is it lagging?<br />
<br />
i've tried setting high priority for srcds.exe process but then my game starts to run in really low fps... around 15-30fps<br />
<br />
WHAT CAN I DO to solve this?<br />
<br />
i'll be waiting for answers...]]></description>
			<content:encoded><![CDATA[<img src="http://forums.srcds.com/images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" /><br />
<br />
hey guys... has been more than 1 week that i'm having this problem...<br />
<br />
my own ping is around 90-100ms<br />
but the srcds and the game are in the same pc...<br />
why is it lagging?<br />
<br />
i've tried setting high priority for srcds.exe process but then my game starts to run in really low fps... around 15-30fps<br />
<br />
WHAT CAN I DO to solve this?<br />
<br />
i'll be waiting for answers...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SRCDS Dynamic External IP Lose Fav List? -CSS]]></title>
			<link>http://forums.srcds.com/viewtopic/13932</link>
			<pubDate>Wed, 17 Mar 2010 00:57:08 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13932</guid>
			<description><![CDATA[I just posted here wondering if I'd be able to setup a dedicated server on one of my shunned computators with a dynamic external IP (the one at whatismyip.com) without it being lost from the favourites list? BTW I'm running this as a Counter-Strike: Source server.<br />
<br />
Right now, if I set the -ip flag in the shortcut/batch file to launch SRCDS to the LAN IP (192.168.xxx.xxx) it's able to connect to the steam servers and it shows up in the "Internet" tab in the Steam Servers, for me, don't know if it does for anyone else ATM. But if I restart the router, it gives the server a new external IP. What I'm wondering is because the external IP changes, would this remove the server from a player's Favourite list? Is there a workaround for this?<br />
<br />
If I set the -ip flag to the external IP (whatismyip.com). It does the same thing, but I'd have to constantly change that -ip flag to match the dynamic external IP. Giving me the same problem.<br />
<br />
If I don't include the -ip flag, it acts the same way as if the -ip flag were set to the LAN IP.<br />
<br />
Oh, incase you need it, here's my full command list thingy: <br />
-console -game cstrike -ip 192.168.xxx.xxx -port 27015 -tickrate 66 +map surf_buck-wild -maxplayers 14<br />
<br />
I'm rather poor at explaining things so I hope you got what I meant without getting tooo lost. Any help would be appreciated. Thanks in advance.]]></description>
			<content:encoded><![CDATA[I just posted here wondering if I'd be able to setup a dedicated server on one of my shunned computators with a dynamic external IP (the one at whatismyip.com) without it being lost from the favourites list? BTW I'm running this as a Counter-Strike: Source server.<br />
<br />
Right now, if I set the -ip flag in the shortcut/batch file to launch SRCDS to the LAN IP (192.168.xxx.xxx) it's able to connect to the steam servers and it shows up in the "Internet" tab in the Steam Servers, for me, don't know if it does for anyone else ATM. But if I restart the router, it gives the server a new external IP. What I'm wondering is because the external IP changes, would this remove the server from a player's Favourite list? Is there a workaround for this?<br />
<br />
If I set the -ip flag to the external IP (whatismyip.com). It does the same thing, but I'd have to constantly change that -ip flag to match the dynamic external IP. Giving me the same problem.<br />
<br />
If I don't include the -ip flag, it acts the same way as if the -ip flag were set to the LAN IP.<br />
<br />
Oh, incase you need it, here's my full command list thingy: <br />
-console -game cstrike -ip 192.168.xxx.xxx -port 27015 -tickrate 66 +map surf_buck-wild -maxplayers 14<br />
<br />
I'm rather poor at explaining things so I hope you got what I meant without getting tooo lost. Any help would be appreciated. Thanks in advance.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Map problem]]></title>
			<link>http://forums.srcds.com/viewtopic/13930</link>
			<pubDate>Tue, 16 Mar 2010 20:40:11 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13930</guid>
			<description><![CDATA[Hi, I have two CS:S servers, and for some reason, some maps make them crash. They all used to work before, then they stopped working. I tried to put one of my servers on to de_dust, and it crashed. I don't know what else to do.<br />
<br />
Server OS: Ubuntu 9.04 Desktop<br />
Processor: Intel Pentium 4 2.7 Ghz<br />
Ram: 1GB<br />
Game(s): CS:S<br />
Start Up Command: ./srcds_run -console -game cstrike -maxplayers &lt;either 20 or 50 depending on server&gt; +map &lt;mapname depending on server&gt; -port &lt;port depending on server&gt;<br />
Admin Mods: Mani, SourceMod, MetaMod, SourceOP, EventScripts, Es_Tools.<br />
<br />
More specific start up:<br />
<br />
Zriot server: ./srcds_run -console -game cstrike -maxplayers 50 +map zm_lila_panic_aku -port 27018<br />
<br />
AIM Server: ./srcds_run -console -game cstrike -maxplayers 20 +map aim_ag_acients -port 27015]]></description>
			<content:encoded><![CDATA[Hi, I have two CS:S servers, and for some reason, some maps make them crash. They all used to work before, then they stopped working. I tried to put one of my servers on to de_dust, and it crashed. I don't know what else to do.<br />
<br />
Server OS: Ubuntu 9.04 Desktop<br />
Processor: Intel Pentium 4 2.7 Ghz<br />
Ram: 1GB<br />
Game(s): CS:S<br />
Start Up Command: ./srcds_run -console -game cstrike -maxplayers &lt;either 20 or 50 depending on server&gt; +map &lt;mapname depending on server&gt; -port &lt;port depending on server&gt;<br />
Admin Mods: Mani, SourceMod, MetaMod, SourceOP, EventScripts, Es_Tools.<br />
<br />
More specific start up:<br />
<br />
Zriot server: ./srcds_run -console -game cstrike -maxplayers 50 +map zm_lila_panic_aku -port 27018<br />
<br />
AIM Server: ./srcds_run -console -game cstrike -maxplayers 20 +map aim_ag_acients -port 27015]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server Start-Up Name Error]]></title>
			<link>http://forums.srcds.com/viewtopic/13929</link>
			<pubDate>Tue, 16 Mar 2010 19:20:00 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13929</guid>
			<description><![CDATA[Nevermind. I deleted the SRCDS.exe and reupdated, and now its working for some reason.<br />
<br />
Thanks, though. <img src="http://forums.srcds.com/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[Nevermind. I deleted the SRCDS.exe and reupdated, and now its working for some reason.<br />
<br />
Thanks, though. <img src="http://forums.srcds.com/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sv_pure 2 folk kan ikke spraye?]]></title>
			<link>http://forums.srcds.com/viewtopic/13928</link>
			<pubDate>Tue, 16 Mar 2010 17:40:17 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13928</guid>
			<description><![CDATA[Hej<br />
Jeg vil bare spørge end det er normalt når sv_pure er på 2, at man så ikke kan spraye?<br />
<br />
<br />
Hilsen Kristian]]></description>
			<content:encoded><![CDATA[Hej<br />
Jeg vil bare spørge end det er normalt når sv_pure er på 2, at man så ikke kan spraye?<br />
<br />
<br />
Hilsen Kristian]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[start sang]]></title>
			<link>http://forums.srcds.com/viewtopic/13927</link>
			<pubDate>Tue, 16 Mar 2010 10:31:31 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13927</guid>
			<description><![CDATA[hej jeg har en css server der køre helt fint og jeg har super admin og mani admin plugin men jeg vil godt have sådan at når nogen joiner den så starter der en sang jeg har set det på nogen servere er der nogen der ved hvodan man gør]]></description>
			<content:encoded><![CDATA[hej jeg har en css server der køre helt fint og jeg har super admin og mani admin plugin men jeg vil godt have sådan at når nogen joiner den så starter der en sang jeg har set det på nogen servere er der nogen der ved hvodan man gør]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TF2 View Models and Whitelisting]]></title>
			<link>http://forums.srcds.com/viewtopic/13926</link>
			<pubDate>Mon, 15 Mar 2010 19:58:39 -0400</pubDate>
			<guid isPermaLink="false">http://forums.srcds.com/viewtopic/13926</guid>
			<description><![CDATA[I recently whitelisted view models for weapons on my pure 1 TF2 servers so that people could use view models and not world models. I tested a few view models and they are still showing up on other people like world models. I am trying to block material wall hacking and letting people apply skins to other peoples weapons can be exploited. I have been running servers forever but something like this is not my expertise and if its a bug I will tell Valve.]]></description>
			<content:encoded><![CDATA[I recently whitelisted view models for weapons on my pure 1 TF2 servers so that people could use view models and not world models. I tested a few view models and they are still showing up on other people like world models. I am trying to block material wall hacking and letting people apply skins to other peoples weapons can be exploited. I have been running servers forever but something like this is not my expertise and if its a bug I will tell Valve.]]></content:encoded>
		</item>
	</channel>
</rss>